172 results on '"Young, Michael F."'
Search Results
2. A knowledge-led curriculum; pitfalls and possibilities
3. Can educational research be about social justice? Opening a debate
4. Why educators must differentiate knowledge from experience
5. The future of education in a knowledge society : the radical case for a subject-based curriculum
6. TPACK-L: Teachers' Pedagogical Design Thinking for the Wise Integration of Technology
7. In-person learning during the pandemic: Student take-up and school-level effects of remote and hybrid instruction on student outcomes.
8. Exercise hormone irisin is a critical regulator of cognitive function
9. The Impact of a Collaborative Wikipedia Assignment on Teaching, Learning, and Student Perceptions in a Teacher Education Program
10. Fast and Reliable Evaluation of Preservice Teacher Electronic Portfolios
11. Collaborative Board Games as Authentic Assessments of Professional Practices, Including Team Cognition and Other 21st-Century Soft Skills
12. The Effects of Goal Intentions on Problem Solving and Reading Comprehension in Generative Hypertext Processing.
13. Teacher In-Service Multimedia Training: A View of Outcomes from a Situated Learning Perspective.
14. The Role of FNDC5/Irisin in the Nervous System and as a Mediator for Beneficial Effects of Exercise on the Brain
15. Author Correction: Exercise hormone irisin is a critical regulator of cognitive function
16. Anchored Instruction and Anchored Assessment: An Ecological Approach to Measuring Situated Learning.
17. Locating an Ecological Psychology Methodology for Situated Action
18. Do Teachers Consider Nonlinear Text to Be Text?
19. A New Hope: Negotiating the Integration of Transmedia Storytelling and Literacy Instruction
20. Curricula and the Social Organization of Knowledge 1 , 2
21. A Situated Cognition Approach to Problem Solving
22. Digital plagiarism: An experimental study of the effect of instructional goals and copy-and-paste affordance
23. It’s All Relative: Examining Student Ethical Decision Making in a Narrative Game-Based Ethical Intervention
24. Stories, Games, and Learning through Play
25. Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing
26. Comments on 'Reflections on 'A Review of Trends in Serious Gaming''
27. Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
28. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
29. Moving Toward a Theory of CSCL
30. Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
31. Comments on "Reflections on 'A Review of Trends in Serious Gaming'"
32. The Assault on the Professions and the Restructuring of Academic and Professional Identities: A Bernsteinian Analysis
33. An Old Problem in a New Context: Rethinking the Relationship between Sociology and Educational Policy
34. Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
35. Health Literacy in Surgical Oncology Patients: An Observational Study at a Comprehensive Cancer Center
36. Situations, Interaction, Process and Affordances: An Ecological Psychology Perspective.
37. Locating an Ecological Psychology Methodology for Situated Action.
38. Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
39. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
40. Perception of the Raison d'Etre in Anchored Instruction: An Ecological Psychology Perspective.
41. An Examination of the Impact of Tuning Students' Attention to Information in a Mathematics Problem on Their Problem-Solving Performance.
42. The Effects of Navigational and Generative Activities in Hypertext Learning on Problem Solving and Comprehension.
43. The Assault on the Professions and the Restructuring of Academic and Professional Identities: A Bernsteinian Analysis
44. The Unit of Analysis for Situated Assessment.
45. Game Narrative, Interactive Fiction, and Storytelling
46. Contributors
47. Situations, interaction, process and affordances: An ecological psychology perspective
48. Instructional Design for Situated Learning.
49. Multimedia Football Viewing: Embedded Rules, Practice, and Video Context in IVD Procedural Learning.
50. Imagery, Action, and Young Children's Spatial Orientation: It's Not Being There That Counts, It's What One Has in Mind
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