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1. PROGRAMMING COMPLEX PSYCHOPHYSIOLOGIC EXPERIMENTS WITH PUNCHED PAPER TAPE: A METHODOLOGICAL APPROACH.

2. SHORT PAPERS.

3. Student Paper Competition Awards.

4. Register Allocation Via Usage Counts.

5. Extending the Information Theory Approach to Converting Limited-Entry Decision Tables to Computer Programs.

6. Index Ranges for Matrix Calculi.

7. professional activities.

8. Programming Languages: History and Future.

9. Algorithms.

10. Code Extension in ASCII (An ASA Tutorial).

11. Variable-Precision Exponentiation.

12. CHAPTERS.

13. Scheduling Independent Tasks To Reduce Mean Finishing Time.

14. Multiple Terminals Under User program Control in a Time-Sharing Environment.

15. Teaching "About Programming".

16. On Generation of Test Problems for Linear Programming Codes.

17. Structured Data Structures.

18. Optimum Data Base Reorganization Points.

19. A Statistical Study of the Accuracy of Floating Point Number Systems.

20. On the Time Required for a Sequence of Matrix Products.

21. Levels of Language for Portable Software.

22. A Model for Type Checking.

23. Garbage Collection for Virtual Memory Computer Systems.

24. Requirements for Advanced Programming Systems for List Processing.

25. Interference Between Communicating Parallel Processes.

26. A Technique for Software Module Specification with Examples.

27. Application of Game Tree Searching Techniques to Sequential Pattern Recognition.

28. The Reconstruction of Binary Patterns from Their Projections.

29. Pattern Width at a Given Angle.

30. Space/Time Trade-offs in Hash Coding with Allowable Errors.

31. Automatic Segmentation of Cyclic Program Structures Based on Connectivity and Processor Timing.

32. An Axiomatic Basis for Computer Programming.

33. The Role of Programming in a Ph.D. Computer Science Program.

34. Analysis of Algorithms for the Zero-One Programming Problem.

35. ASP--A Ring Implemented Associative Structure Package.

36. NEWS.

37. Dynamic Storage Allocation Systems.

38. Parsing of Decision Tables.

39. The Emergence of a Profession.

40. A Simple User-Oriented Compiler Source Language for Programming Automatic Test Equipment.

41. Online Programming.

42. Syntax-Directed Interpretation of Classes of Pictures.

43. A Lightpen-Controlled Program For Online Data Analysis.

44. APPLIED STATISTICS ALGORITHMS SECTION.

45. A Note on the Calculation of Average Working Set Size.

46. An Overview of Programming Practices.

47. Programming and Documenting Software Projects.

48. professional activities.

49. ACM News.

50. Professional activities.