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1. The Effects of Teams-Games-Tournament and Two Instructional Variations on Classroom Process, Student Attitudes, and Student Achievement. Report Number 172.

2. Expectancy Theory and Cooperation-Competition in the Classroom.

3. Learning Games and Student Teams: Their Effects on Classroom Processes.

4. Games and Teams: A Winning Combination.

5. Student Teams and Instructional Games: Their Effects on Cross-Race and Cross-Sex Interaction.

6. Do Occupational Perceptions Become More Differentiated With Increasing Age?

7. Students' Evaluations of a Business Simulation Game as a Learning Experience.

8. A Structural Analysis of Holland's Personality Types Using Factor and Configural Analysis.

9. Correcting Partial, Multiple and Canonical Correlations for the Attenuation of Measurement Error.

10. The Effect of Ability, Achievement, and Number of Plays on Learning from a Simulation Game. Report Number 115.

11. Changing the Focus of Response in Assessing Classroom Learning Environments.

12. The Effect of Differential College Experiences in Developing the Students' Self- and Occupational-Concepts: An Application of Discriminant Analysis with Longitudinal Data.

13. A Study of the Role of the Community College in the Development of Self- and Occupational-Concepts. Final Report.

15. Views of Our Readers

25. Supplement: Lord Hailey's African Survey

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