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1. The representation of borders as historic liminal spaces in digital games: The case of Papers, Please!

2. Hospitals' Corporate Communication Initiatives during the Covid-19 Outbreak: Experiences, Challenges and Future Opportunities.

3. Functional value and loyalty to WeChat: evidence from Chinese entrepreneurs in Spain.

4. A human-centric approach to countering disinformation: Fostering epistemic agency via collaborative partnerships and digital source verification interventions.

5. Artificial intelligence, disinformation and media literacy proposals around deepfakes.