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1. Evaluation of a 3D Simulated Practice Learning Environment.

2. Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training.

3. Assessment Integration in Games-Based Learning: A Preliminary Review of the Literature.

4. Assessment Integration in Games-Based Learning: A Preliminary Review of the Literature.

5. Motivations for Playing Computer Games at Tertiary Education Level: A Comparison of Further Education and Higher Education Computing Students.

6. The Differences in Motivations of Online Game Players and Offline Game Players: A Combined Analysis of two Studies at Higher Education Level.

7. A Refined Evaluation Framework for Games-Based Learning.

8. Arguing for Multilingual Motivation in Web 2.0: an Evaluation of a Large-Scale European Pilot.

9. A Survey of Students' Motivations for Playing Computer Games: a Comparative Analysis of Three Studies in Higher Education.

10. Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level.

11. Preface.

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