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691 results on '"Mobile Learning"'

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1. Augmented Reality for the Development of Skilled Trades in Indigenous Communities: A Case Study.

2. Smartphones: A Catalyst for Tobacco Control Training in India.

3. Digital, Self-Regulated Vocabulary Learning and Device Control In Out-Of-Class, Higher Education Settings.

4. Investigating Effective Ways to Use Artificial Intelligence in Teacher Education.

5. Effects of Memrise on Vietnamese EFL Students' Vocabulary: A Case Study at a College in a Rural Area.

6. A Systematic Review of the Challenges of e-Learning Implementation in Sub-Saharan African Countries: 2016-2022.

7. The Antecedents of Mobile-Assisted Language Learning Applications Continuance Intention.

8. Proposing a Seamless Learning Experience Design (SLED) Framework Based on International Perspectives of Educators from Five Higher Education Institutions.

9. Factors Affecting m-learning Continuance: From the Perspectives of flow Theory and Stimulus-Organism-Response Theory.

10. ARtales: AR Mobile Application Using Transformative Learning Through Aesthetic Experience - First Evaluation.

11. The Role of Mobile Technologies in the Development of Key Competencies: A Review Study.

12. Implications of Mobile Learning for Sustainable Inclusive Education: A Systematic Review.

13. Improving Student Engagement and Satisfaction Using Universal Design for Learning and Storytelling.

14. Learning Through Social Distancing: WhatsApp as a Community of Inquiry.

15. Creation of Interactive Educational Trail by Secondary Education Students.

16. An Augmented Reality Mobile Learning Experience Based on Treasure Hunt Serious Game.

17. The Design and Evaluation of a Multiplayer Serious Game for Pharmacy Students.

18. Tourism Education in a Mobile era: A Study in European Higher Education Institutions.

19. Designing an Augmented Reality-Enabled Smartphone Campus Guide Learning Game.

20. Design, Complexity, and Coding: A Framework to Evaluate Games.

21. Training air Traffic Controllers Through Digital Mobile Applications Versus Traditional Methods.

22. Designing Mini-Games for Micro-Learning: Open Educational Resources on Cultural Risks in Multi-Cultural Organisations.

23. Designing a Mobile Learning Application by Integrating Universal Design for Learning Principles and Digital Storytelling: Pilot Study.

24. Create. Distribute. Evaluate: Prototyping Holistic Lightweight Digital Components to Support Microlearning.

25. Advantages and Disadvantages of Using e-Learning in University Education: Analyzing Students' Perspectives.

26. EFL Learners' Perspectives on the use of Smartphones in Higher Education Settings in Slovakia.

27. Applying the Community of Inquiry e-Learning Model to Improve the Learning Design of an Online Course for In-service Teachers in Norway.

28. The Mobile Learning Adoption Model Tailored to the Needs of a Private University.

29. e-Learning Challenges Faced by Universities in Kenya: A Literature Review.

30. Towards a New Definition of Blended Learning.

31. The Use of Mobile Learning Technologies for the Professional Development of Academics at a University of Technology.

32. GameLet: Fostering Oral Reading Fluency With a Gamified, MediaBased Approach.

33. The Impact of In-Class Mobile Learning on Students’ Engagement and Performance.

34. Investigating the Voice of Customers for M-Learning Application Quality.

35. The Impact of m-Learning on Business Students’ Performance.

36. Towards a Framework for Partnerships between Higher Education Institutions and e-Learning Schools.

37. Enabling a Smart Classroom through New e-Learning Affordances.

38. Towards Meaningful e-Learning of ICT Courses in Online and Open Distance Education.

39. Designing Pedagogically Integrated Environments: Changing Classroom Practice Using a Teaching Change Frame.

40. Students' Perceptions of Screencast Feedback in Postgraduate Research Supervision.

41. A Study of Social Skills Intervention for Children with ASD Using Learning Apps.

42. Perceptions on the use of Social Media to Facilitate Learning.

43. Betwixt and Between: The Liminality of Guiding Students.

44. The Role of Social Media in Motivating Students in Pre-Connectivist MOOCs.

45. Training Unashamedly Ethical Accounting Graduates in an Elearning Environment.

46. Contextualising M-Learning Readiness Actor Network in an Open Distance Learning University.

47. An Ontology-Based E-Learning Assessment System for Online Learners in Higher Learning Institutions.

48. A Flipped Classroom Model for Adaptive Systems in E-Learning.

49. The Experience of Students with Disabilities at an Open Distance e-Learning Institution.

50. Neuroscience and E-learning: Where is the Ideal Nexus?

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