1. Designing for Orchestration in Mixed and Virtual Reality: Challenges and Best Practices
- Author
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Marius Koller, Cristian Bogdan, Sebastian Felix Rauh, Anders Lundström, and Gerrit Meixner
- Subjects
Computer science ,business.industry ,Best practice ,05 social sciences ,050401 social sciences methods ,050301 education ,Context (language use) ,Space (commercial competition) ,Virtual reality ,computer.software_genre ,Task (project management) ,World Wide Web ,0504 sociology ,User experience design ,Scripting language ,Orchestration (computing) ,business ,0503 education ,computer - Abstract
Mixed and Virtual Reality (XR) have seen an important development since the advent of low-cost technologies. The application space is still diversifying, opening up new opportunities and application areas for such technologies. An important common feature of Mixed and Virtual Reality applications is that designers and engineers need to orchestrate virtual content and user experience. We regard orchestration of Mixed and Virtual Reality as invisible work: in many cases, orchestration is hidden within the task of story scripting of applications. It is often occluded by designing and programming Mixed and Virtual Reality. As such, orchestration is regarded as a means to a goal, which occludes its importance for the design of XR systems. We would like to invite the research community to address this issue, by focusing this workshop on highlighting and exemplifying orchestration challenges and best practices, and to systematise the orchestration topic in the context of the recent technology advances. We will consider a wide range of orchestration cases, from completely pre-orchestrated to live-orchestrated Mixed and Virtual Reality. Based on that knowledge, we aim to consider novel tools to support designers and users in their orchestration work. We invite scholars and practitioners to contribute to our workshop, with cases from their work.
- Published
- 2020
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