42 results on '"Lin, Ming C."'
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2. Interactive virtual percussion instruments on mobile devices
3. Participatory route planning
4. Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory
5. Tabletop Ensemble
6. Interactive hybrid simulation of large-scale traffic
7. Simulating heterogeneous crowd behaviors using personality trait theory
8. Efficient simplex computation for fixture layout design
9. Geometric methods for multi-agent collision avoidance
10. Aggregate dynamics for dense crowd simulation
11. Interactive sound rendering
12. Controlling deformable material with dynamic morph targets
13. Fast animation of turbulence using energy transport and procedural synthesis
14. In quest of realism and interactivity for virtual environments
15. Motion planning and autonomy for virtual humans
16. Autonomous navigation for crowds of virtual humans
17. Accelerated wave-based acoustics simulation
18. Dynamic deformation textures
19. Cable route planning in complex environments using constrained sampling
20. Physically-inspired haptic rendering
21. Interactive collision detection between deformable models using chromatic decomposition
22. Adaptive dynamics of articulated bodies
23. An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages
24. Fast and reliable collision detection using graphics processors
25. Interactive visibility ordering and transparency computations among geometric primitives in complex environments
26. Fast and reliable collision culling using graphics hardware
27. Collision detection and proximity queries
28. A perceptually-inspired force model for haptic texture rendering
29. IMPaSTo
30. Sensation preserving simplification for haptic rendering
31. Fast swept volume approximation of complex polyhedral models
32. Efficient computation of a simplified medial axis
33. Fast penetration depth estimation using rasterization hardware and hierarchical refinement
34. Interactive navigation in complex environments using path planning
35. Fast penetration depth computation for physically-based animation
36. Constraint-based motion planning for virtual prototyping
37. DAB
38. A video-based rendering acceleration algorithm for interactive walkthroughs
39. Feature-based surface decomposition for polyhedral morphing
40. Graph partitioning and ordering for interactive proximity queries
41. Fast volume-preserving free form deformation using multi-level optimization
42. V-COLLIDE
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