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2. Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children

3. Supporting fieldwork for primary education with computing - micro:bit, clip:bit and game controllers

4. Introducing Classroom Cloudlet : a mobile, tangible, and transparent approach to Internet of Things education

19. Exploring Failures in Child-Computer Interaction:Shifting the paradigm from 'failures need to be hidden' to 'failure is a learning opportunity'

20. “Don't let the robots walk our dogs, but it's ok for them to do our homework”:children's perceptions, fears, and hopes in social robots

21. Where we Succeed and Fail:Reflecting on the Challenge of doing Research with Children

22. Energy in Schools:Empowering Children to Deliver Behavioural Change for Sustainability

23. Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling

24. Designing a Digital StoryTelling platform to detect gender stereotypes

25. Design for Change With and for Children

26. Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies

27. Collaborative comic-based digital storytelling with primary school children

28. Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies

29. Collaborative comic-based digital storytelling with primary school children

30. Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies

31. IDC 2020 Chair's Welcome

36. Comic-based Digital Storytelling with Primary School Children

37. Detecting gender stereotypes in children digital storytelling

39. How to Design a Digital Storytelling Authoring Tool for Developing Pre-Reading and Pre-Writing Skills

40. Child-display interaction

43. How to design a digital storytelling authoring tool for developing pre-reading and pre-writing skills

44. 'Fun place within a serious space'

46. How many roles can children play?

47. Evaluating Engagement in Reading

48. A good balance of costs and benefits

50. Supporting creativity in designing story authoring tools

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