1. Mobile rhythmic interaction in a sonic tennis game
- Author
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Stefano Baldan, Amalia De Götzen, and Stefania Serafin
- Subjects
Multimedia ,Computer science ,Controller (computing) ,Sound design ,ComputingMilieux_PERSONALCOMPUTING ,Target audience ,Audio game ,Rhythmic interaction ,computer.software_genre ,Motion (physics) ,Entertainment ,Game design ,Rhythm ,Motion-based ,Mobile devices ,computer ,Mobile device - Abstract
This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users.
- Published
- 2013