1. WCF: A Case Study Involving a Distributed Client/Server Game
- Author
-
Richard Wiener
- Subjects
Client–server model ,Object-oriented programming ,Game client ,Fat client ,Computer science ,Application server ,Distributed computing ,Reverse proxy ,Client ,computer.software_genre ,computer ,Software ,Server-side - Abstract
WCF provides a basis for SOA – service-oriented architecture. This paradigm differs from traditional OOP in which tight encapsulation of data is encouraged and supported by classes. With SOA utilizes loosely coupled services. Each service defines a contract to the entities that consume it. It is generally difficult to implement a single interface across many platforms and languages because of the nature of distributed systems. It is essential to implement the interfaces in a generic manner.
- Published
- 2009
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