1. Interactive Path Tracing and Reconstruction of Sparse Volumes
- Author
-
Jacob Munkberg, Jon Hasselgren, Nikolai Hofmann, and Petrik Clarberg
- Subjects
Adaptive sampling ,Image quality ,business.industry ,Computer science ,020207 software engineering ,Volume rendering ,02 engineering and technology ,Iterative reconstruction ,computer.software_genre ,01 natural sciences ,Computer Graphics and Computer-Aided Design ,Computer Science Applications ,Rendering (computer graphics) ,010309 optics ,Voxel ,0103 physical sciences ,Path tracing ,0202 electrical engineering, electronic engineering, information engineering ,Leverage (statistics) ,Computer vision ,Artificial intelligence ,business ,computer ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
We combine state-of-the-art techniques into a system for high-quality, interactive rendering of participating media. We leverage unbiased volume path tracing with multiple scattering, temporally stable neural denoising and NanoVDB [Museth 2021], a fast, sparse voxel tree data structure for the GPU, to explore what performance and image quality can be obtained for rendering volumetric data. Additionally, we integrate neural adaptive sampling to significantly improve image quality at a fixed sample budget. Our system runs at interactive rates at 1920 × 1080 on a single GPU and produces high quality results for complex dynamic volumes.
- Published
- 2021