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1. Data-driven learning and young learners: Perceptions and attitudes of Japanese elementary school students toward EFL corpus-based activities.

2. Enhancing Japanese university students' English-language presentation skills with mobile-video recordings.

3. Design and evaluation of intercultural cooperative project-based learning in the field of inbound tourism in Japan: A tour guide training course with Chinese and Japanese learners.

4. Design and evaluation of intercultural cooperative project-based learning in the field of inbound tourism in Japan: A tour guide training course with Chinese and Japanese learners.

5. Exploring students' perceptions about intercultural communication education: Rethinking the design and facilitation of a course in Japan.

6. Learner perceptions of online peer pronunciation feedback through P-Check.

7. Students' and teachers' perceptions of Moxtra as an online space for blended learning.

8. Encouraging autonomy through the use of a social networking system.

9. Comparing the pedagogical benefits of both Criterion and teacher feedback on Japanese EFL students' writing.

10. The effects of digital scaffolding on adolescent English reading in Japan: An experimental study on visual-syntactic text formatting.

11. Student's evaluation of a classroom bring-your-own-device (BYOD) policy.

12. A comparison of computer-mediated peer corrective feedback between high and low-proficiency learners in a Japanese EFL writing classroom.

13. Experiences of Female Chinese University Students in Japan: A Diary Study with a Grounded Theory Approach.

14. Attitudes towards digital game-based language learning among Japanese university students.

15. Japan university EFL students' experience, attitudes, and perceived effectiveness of watching gameplay for language-learning purposes.

16. Imitating podcasts by providing audio content to support and enhance language learning.

17. Computer-related metacognitive and selfefficacy beliefs of university students: A Japanese case study.

18. Evaluating the effectiveness of an online pre-sessional course for Japanese and international university students.

19. In-service teachers' perceptions of technology integration and practices in a Japanese university context.

20. 3D digital games, virtual worlds, and language learning in higher education: continuing challenges in Japan.

21. In memory of Professor Kenji Kitao.

22. Apps and EFL: A case study on the use of smartphone apps to learn English by four Japanese university students.