1. LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective
- Author
-
Stefan Korecko, Branislav Sobota, and Marian Hudak
- Subjects
virtual collaboration ,General Computer Science ,Computer science ,020209 energy ,Perspective (graphical) ,web-based ,020207 software engineering ,virtual prototype testing ,02 engineering and technology ,QA75.5-76.95 ,Engineering management ,Electronic computers. Computer science ,0202 electrical engineering, electronic engineering, information engineering ,virtual reality ,State (computer science) ,Current (fluid) ,virtual environment ,human-machine interaction - Abstract
Recent advances in the field of web technologies, including the increasing support of virtual reality hardware, have allowed for shared virtual environments, reachable by just entering a URL in a browser. One contemporary solution that provides such a shared virtual reality is LIRKIS Global Collaborative Virtual Environments (LIRKIS G-CVE). It is a web-based software system, built on top of the A-Frame and Networked-Aframe frameworks. This paper describes LIRKIS G-CVE and introduces its two original components. The first one is the Smart-Client Interface, which turns smart devices, such as smartphones and tablets, into input devices. The advantage of this component over the standard way of user input is demonstrated by a series of experiments. The second component is the Enhanced Client Access layer, which provides access to positions and orientations of clients that share a virtual environment. The layer also stores a history of connected clients and provides limited control over the clients. The paper also outlines an ongoing experiment aimed at an evaluation of LIRKIS G-CVE in the area of virtual prototype testing.
- Published
- 2020