1. Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy
- Author
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Yogesh K. Dwivedi, Laurie Hughes, Abdullah M. Baabdullah, Samuel Ribeiro-Navarrete, Mihalis Giannakis, Mutaz M. Al-Debei, Denis Dennehy, Bhimaraya Metri, Dimitrios Buhalis, Christy M.K. Cheung, Kieran Conboy, Ronan Doyle, Rameshwar Dubey, Vincent Dutot, Reto Felix, D.P. Goyal, Anders Gustafsson, Chris Hinsch, Ikram Jebabli, Marijn Janssen, Young-Gab Kim, Jooyoung Kim, Stefan Koos, David Kreps, Nir Kshetri, Vikram Kumar, Keng-Boon Ooi, Savvas Papagiannidis, Ilias O. Pappas, Ariana Polyviou, Sang-Min Park, Neeraj Pandey, Maciel M. Queiroz, Ramakrishnan Raman, Philipp A. Rauschnabel, Anuragini Shirish, Marianna Sigala, Konstantina Spanaki, Garry Wei-Han Tan, Manoj Kumar Tiwari, Giampaolo Viglia, Samuel Fosso Wamba, Emerging Markets Research Centre (EMaRC), School of Management [Swansea], Swansea University-Swansea University, King Abdulaziz University, ESIC Business & Marketing School, Audencia Business School, Al-Ahliyya Amman University, Swansea University, Indian Institute of Management Nagpur (IIM Nagpur), The Hong Kong Polytechnic University [Hong Kong] (POLYU), Hong Kong Baptist University (HKBU), The Irish Software Engineering Research Centre (LERO), Groupe Sup de Co Montpellier (GSCM) - Montpellier Business School, Liverpool Business School, Liverpool John Moores University (LJMU), IPAG Business School, University of Texas Rio Grande Valley [Brownsville, TX] (UTRGV), Indian Institute of Management Shillong, BI Norwegian Business School [Oslo], Grand Valley State University, Université Internationale de Rabat (UIR), Delft University of Technology (TU Delft), Sejong University, University of Georgia [USA], Universität der Bundeswehr München [Neubiberg], J.E. Cairnes School of Business and Economic, University of North Carolina [Greensboro] (UNCG), University of North Carolina System (UNC), SRV Media Private Ltd, UCSI University, Chang Jung Christian University, Nanchang Institute of Technology, Newcastle University Business School, University of Agder (UIA), Norwegian University of Science and Technology (NTNU), University of Cyprus [Nicosia] (UCY), Korea University [Seoul], National Institute of Industrial Engineering [Mumbai] (NITIE), Fundação Getúlio Vargas - Escola de Administração de Empresas de São Paulo (FGV-EAESP), Fundacao Getulio Vargas [Rio de Janeiro] (FGV), Deemed University, Département Technologies, Information & Management (IMT-BS - TIM), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT), Laboratoire en Innovation, Technologies, Economie et Management (EA 7363) (LITEM), Université d'Évry-Val-d'Essonne (UEVE)-Université Paris-Saclay-Institut Mines-Télécom Business School (IMT-BS), Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT), University of Piraeus, Curtin University [Perth], Planning and Transport Research Centre (PATREC), Indian Institute of Technology Kharagpur (IIT Kharagpur), University of Portsmouth, Toulouse Business School (TBS), and LITEM-NPR
- Subjects
Virtual world ,Avatars ,Metaverse ,Computer Networks and Communications ,Second life ,Augmented reality ,Library and Information Sciences ,Virtual reality ,[SHS]Humanities and Social Sciences ,Extended reality ,VDP::Samfunnsvitenskap: 200 ,[INFO]Computer Science [cs] ,Information Systems ,Z665 ,VDP::Samfunnsvitenskap: 200::Biblioteks- og informasjonsvitenskap: 320 - Abstract
FNEGE 3, HCERES A, ABS 2; International audience; The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it will positively impact people in their work, leisure, and social interaction. The potential impact on the way we conduct business, interact with brands and others, and develop shared experiences is likely to be transformational as the distinct lines between physical and digital are likely to be somewhat blurred from current perceptions. However, although the technology and infrastructure does not yet exist to allow the development of new immersive virtual worlds at scale - one that our avatars could transcend across platforms, researchers are increasingly examining the transformative impact of the metaverse. Impacted sectors include marketing, education, healthcare as well as societal effects relating to social interaction factors from widespread adoption, and issues relating to trust, privacy, bias, disinformation, application of law as well as psychological aspects linked to addiction and impact on vulnerable people. This study examines these topics in detail by combining the informed narrative and multi-perspective approach from experts with varied disciplinary backgrounds on many aspects of the metaverse and its transformational impact. The paper concludes by proposing a future research agenda that is valuable for researchers, professionals and policy makers alike.
- Published
- 2022