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1. An extended reality platform for inclusion of adults on the autism spectrum: a position paper.

2. Smartphone application-based colorimetric fish freshness monitoring using an indicator prepared by rub-coating of red cabbage on paper substrates.

3. Collaborative use of mobile augmented reality with paper maps

4. The Application of Computer Augmented Reality Technology to Landscape Design.

5. Applications of extended reality in spaceflight for human health and performance.

6. Teaching three-phase half-wave power electronic rectifier with gamified augmented reality support.

7. Feasible Technology for Augmented Reality in Fashion Retail by Implementing a Virtual Fitting Room.

8. A review on tracking head movement in augmented reality systems.

9. Head-Mounted Augmented Reality Support for Assemblers of Wooden Trusses.

10. A Collaborative AR/VR Platform for Social Manufacturing.

11. Machine Learning and Computer Vision for the automation of processes in advanced logistics: the Integrated Logistic Platform (ILP) 4.0.

12. An indoor evacuation guidance system with an AR virtual agent.

13. Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction.

14. Leveraging Gamification in Industry 5.0: Tailored Solutions for Workplace' Employees.

15. Augmented Reality for Quality Inspection, Assembly and Remote Assistance in Manufacturing.

16. Towards Metahospital: augmented and virtual reality in medicine.

17. Perceptual thresholds of visual size discrimination in augmented and virtual reality.

18. Development of Contents Maker for mobile terminals in Active Textbook System and examination of cloud-based content server.

19. Evolution of Pick-by-Light Concepts for Assembly Workstations to improve the Efficiency in Industry 4.0.

20. Authoring Tool for Automatic Generation of Augmented Reality Instruction Sequence for Manual Operations.

21. Empowering Reality: The Development of an ICT4Injury Prevention System to Educate Parents While Staying at Home.

22. Towards semi-automated pleural cavity access for pneumothorax in austere environments.

23. A note on the applications of artificial intelligence in the hospitality industry: preliminary results of a survey.

24. Machine learning-based computation offloading in multi-access edge computing: A survey.

25. Markerless Augmented Reality Application for Indonesian Traditional House Education.

26. Development of Augmented Reality Application in Physics through Newton's Laws and Object Interaction.

27. The Application of Augmented Reality to Generate Realistic Interaction in the Property Sector.

28. A systematic review of the application of immersive technologies for safety and health management in the construction sector.

29. A proposal of an assembly workstation for car panel fitting aided by an augmented reality device.

30. Identification of Technology Diffusion by Citation and Main Paths Analysis: The Possibility of Measuring Open Innovation.

31. Creating an Open-Source Augmented Reality Remote Support Tool for Industry: Challenges and Learnings.

32. Mixed reality architecture in space habitats.

33. Cyber-physical-system for representing a robot end effector.

34. Augmented reality for IT/OT failures in maintenance operations of digitized trains: current status, research challenges and future directions.

35. IIOT visualization applications based on augmented reality – practical approach for easy implementation.

36. Automatic Content Creation System for Augmented Reality Maintenance Applications for Legacy Machines.

37. Design and user experience analysis of AR intelligent virtual agents on smartphones.

38. Towards the Development of a Standard Elements Toolbox for the Digitalization of Work Instructions in Engineering Apprenticeships.

39. Application of Augmented Reality (AR) in the Laboratory for Experimental Physics.

40. Mobile based Augmented Reality Application Prototype for Remote Collaboration Scenario Using ARCore Cloud Anchor.

41. Classification of industrial Augmented Reality use cases.

42. Enriched Learning Experience using Augmented Reality Framework in Engineering Education.

43. Augmented reality navigation application to promote tourism to local state attraction "Lawang Sewu".

44. Decoding the third dimension in the metaverse: A comprehensive method for reconstructing 2D NFT portraits into 3D models.

45. Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality.

46. Enhancing construction accuracy, productivity, and safety with augmented reality for timber fastening.

47. Review on SLAM algorithms for Augmented Reality.

48. Using Eye-Tracking to Measure Worker Situation Awareness in Augmented Reality.

49. DeepReality: An open source framework to develop AI-based augmented reality applications.

50. Immersive Situational Analysis Method Based on Generalized Augmented Grid Statistic.