Search

Showing total 49 results

Search Constraints

Start Over You searched for: Search Limiters Full Text Remove constraint Search Limiters: Full Text Topic design practice Remove constraint Topic: design practice Publisher elsevier b.v. Remove constraint Publisher: elsevier b.v.
49 results

Search Results

1. Constructing shared professional vision in design work: The role of visual objects and their material mediation.

2. Design, learning networks and service innovation.

3. Exploring Energy Modelling in Architecture Logics of Investment and Risk.

4. Achieving Benefits with Design Reuse in Manufacturing Industry.

5. Exploring game design approaches through conversations with designers.

6. The value of designers' creative practice within complex collaborations.

7. Intermediation in design as a practice of institutioning and commoning.

8. Lost in imagined space: A psychoanalysis of participatory design.

9. Activity Theory as a means for multi-scale analysis of the engineering design process: A protocol study of design in practice.

10. Making design research relevant for design practice: What is in the way?

11. ‘As you said to me I said to them’: Reported speech and the multi-vocal nature of collaborative design practice

12. ‘You can argue it two ways’: The collaborative management of a design dilemma

13. Recovering the emergent logic in a software design exercise

14. A semantic discontinuity detection (SDD) method for comparing designers' product expressions with users' product impressions.

15. What can talk tell us about design?: Analyzing conversation to understand practice

16. Listening to the sociomaterial: When thinking through making extends beyond the individual.

17. A design anthropology of collaborative making: Exploring shoemaking and embroidery practices.

18. How to do things with notes: The embodied socio-material performativity of sticky notes.

19. Principles of maker and DIY fabrication: Enabling design prototypes at low cost.

20. Gradually including potential users: A tool to counter design exclusions.

21. Exploring uncertainty perception as a driver of design activity.

22. There is no such thing as strategic design.

23. From anma (waiting) to marra (feeling good): Ways of designing in Ntaria.

24. Place-based methodologies for design research: An ethnographic approach.

25. Surprises are the benefits: reframing in multidisciplinary design teams.

26. Requirement analysis for building performance simulation tools conformed to fit design practice.

27. Research framework for development of building performance simulation tools for early design stages.

28. Survey of contemporary practices for disproportionate collapse prevention.

29. Scaffolding practices: A study of design practitioner engagement in design education.

30. The publics of design: Challenges for design research and practice.

31. Beyond specification: A study of architect and client interaction.

32. Expanded reliability-based design of piles in spatially variable soil using efficient Monte Carlo simulations.

33. Towards a capabilities database to inform inclusive design: Experimental investigation of effective survey-based predictors of human-product interaction

34. Being a professional: Three lenses into design thinking, acting, and being

35. Briefing and reframing: A situated practice

36. The core of ‘design thinking’ and its application

37. Exploring knowledge and information needs in engineering from the past and for the future – results from a survey

38. Henry Ford and the Model T: lessons for product platforming and mass customization

39. How different? Comparing the use of design in service innovation in Nordic and American new technology-based firms

40. The role of design in the development of technology-based services

41. Recent trends in community design: the eminence of participation

42. Contributions of designers to improving buildability and constructability

43. The impact of information technology on design methods, products and practices

44. An evaluation of haptic feedback modelling during industrial design practice

45. SOS – subjective objective system for generating optimal product concepts

46. How expert engineering teams use disciplines of innovation

47. Specifying recycled: understanding UK architects’ and designers’ practices and experience

48. Processing the method: Linking Deweyan logic and design-in-research.

49. Gradually including potential users: A tool to counter design exclusions