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1. An extended reality platform for inclusion of adults on the autism spectrum: a position paper.

2. In Context: AI Will Write Your Paper: The Very Different Future of Research and Scientific Writing in the Age of Artificial Intelligence.

3. Smartphone application-based colorimetric fish freshness monitoring using an indicator prepared by rub-coating of red cabbage on paper substrates.

4. Draw your own story: Paper and pencil interactive storytelling.

5. Augmented paper maps: Exploring the design space of a mixed reality system

6. Collaborative use of mobile augmented reality with paper maps

7. Augmented reality guidance for needle biopsies: An initial randomized, controlled trial in phantoms†<FN ID = "FNX"><NO>†</NO>A preliminary version of this paper was presented at the Medical Image Computing and Computer-Assisted Intervention (MICCAI) 2001 conference in Utrecht. The Netherlands ()</FN>

8. Application of augmented reality for crime scene investigation training and education.

9. Augmented reality training for improved learnability.

10. Applications of extended reality in spaceflight for human health and performance.

11. Teaching three-phase half-wave power electronic rectifier with gamified augmented reality support.

12. A framework study on the use of immersive XR technologies in the cultural heritage domain.

13. Feasible Technology for Augmented Reality in Fashion Retail by Implementing a Virtual Fitting Room.

14. A review on tracking head movement in augmented reality systems.

15. Head-Mounted Augmented Reality Support for Assemblers of Wooden Trusses.

16. Machine Learning and Computer Vision for the automation of processes in advanced logistics: the Integrated Logistic Platform (ILP) 4.0.

17. A Collaborative AR/VR Platform for Social Manufacturing.

18. Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction.

19. Leveraging Gamification in Industry 5.0: Tailored Solutions for Workplace' Employees.

20. Augmented Reality for Quality Inspection, Assembly and Remote Assistance in Manufacturing.

21. Towards Metahospital: augmented and virtual reality in medicine.

22. An indoor evacuation guidance system with an AR virtual agent.

23. Review the state-of-the-art technologies of semantic segmentation based on deep learning.

24. Route learning with augmented reality navigation aids.

25. Perceptual thresholds of visual size discrimination in augmented and virtual reality.

26. Towards semi-automated pleural cavity access for pneumothorax in austere environments.

27. Development of Contents Maker for mobile terminals in Active Textbook System and examination of cloud-based content server.

28. Augmented/mixed reality technologies for food: A review.

29. Virtual and Augmented Reality in Neurosurgery: The Evolution of its Application and Study Designs.

30. Evolution of Pick-by-Light Concepts for Assembly Workstations to improve the Efficiency in Industry 4.0.

31. Quadruple tripatch-wise modular architecture-based real-time structure from motion.

32. Applications and effectiveness of augmented reality in safety training: A systematic literature review and meta-analysis.

33. Design of elemental-image-predistortion and splicing seamless integral near-eye display based on aspherical microlens arrays.

34. Augmented reality for food quality assessment: Bridging the physical and digital worlds.

35. Authoring Tool for Automatic Generation of Augmented Reality Instruction Sequence for Manual Operations.

36. Empowering Reality: The Development of an ICT4Injury Prevention System to Educate Parents While Staying at Home.

37. Augmented and virtual reality in spine surgery, current applications and future potentials.

38. A note on the applications of artificial intelligence in the hospitality industry: preliminary results of a survey.

39. Deep learning for monocular depth estimation: A review.

40. A proposal of an assembly workstation for car panel fitting aided by an augmented reality device.

41. Exploring the effectiveness of integrating augmented reality-based materials to support writing activities.

42. Machine learning-based computation offloading in multi-access edge computing: A survey.

43. Markerless Augmented Reality Application for Indonesian Traditional House Education.

44. Development of Augmented Reality Application in Physics through Newton's Laws and Object Interaction.

45. The Application of Augmented Reality to Generate Realistic Interaction in the Property Sector.

46. A systematic review of the application of immersive technologies for safety and health management in the construction sector.

47. Maintaining soldier musculoskeletal health using personalised digital humans, wearables and/or computer vision.

48. IIOT visualization applications based on augmented reality – practical approach for easy implementation.

49. Automatic Content Creation System for Augmented Reality Maintenance Applications for Legacy Machines.

50. Identification of Technology Diffusion by Citation and Main Paths Analysis: The Possibility of Measuring Open Innovation.