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96 results on '"Hwang, Gwo-Jen"'

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2. Enhancing EFL learners' speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective.

8. Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions.

9. Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels.

10. Fostering professional trainers with robot-based digital storytelling: A brainstorming, selection, forming and evaluation model for training guidance.

11. A review of experimental mobile learning research in 2010–2016 based on the activity theory framework.

12. Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions.

13. A robot-based digital storytelling approach to enhancing EFL learners' multimodal storytelling ability and narrative engagement.

14. Decision-guided chatbots and cognitive styles in interdisciplinary learning.

15. Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts.

16. Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016.

17. Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach.

18. Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning.

19. Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns.

20. Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies.

21. A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course.

22. Technological solutions for promoting employees' knowledge levels and practical skills: An SVVR-based blended learning approach for professional training.

23. A structured reflection-based graphic organizer approach for professional training: A technology-supported AQSR approach.

24. An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices.

25. Development of a contextual decision-making game for improving students' learning performance in a health education course.

26. A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses.

27. A prompt-based annotation approach to conducting mobile learning activities for architecture design courses.

28. Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads.

29. A concept map-embedded educational computer game for improving students' learning performance in natural science courses.

30. The effectiveness of the virtual patient-based social learning approach in undergraduate nursing education: A quasi-experimental study.

31. A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students

32. A collaborative game-based learning approach to improving students' learning performance in science courses

33. An online game approach for improving students’ learning performance in web-based problem-solving activities

34. A cognitive component analysis approach for developing game-based spatial learning tools

35. The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL)

36. A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude

37. An interactive concept map approach to supporting mobile learning activities for natural science courses

38. A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment

39. An expert system for improving web-based problem-solving ability of students

40. A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students

41. A two-tier test approach to developing location-aware mobile learning systems for natural science courses

42. A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model

43. Development of a reading material recommendation system based on a knowledge engineering approach

44. A Heuristic Algorithm for planning personalized learning paths for context-aware ubiquitous learning

45. A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning

46. A context-aware ubiquitous learning environment for conducting complex science experiments

47. An auto-scoring mechanism for evaluating problem-solving ability in a web-based learning environment

48. Effects of a concept mapping-based two-tier test strategy on students' digital game-based learning performances and behavioral patterns.

49. Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context.

50. An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests

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