1. Using virtual reality to study visual performances of honeybees
- Author
-
Alexis Buatois, Martin Giurfa, Patrick Schultheiss, Aurore Avarguès-Weber, Centre de Recherches sur la Cognition Animale (CRCA), Centre de Biologie Intégrative (CBI), Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut des sciences du cerveau de Toulouse. (ISCT), Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), and Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-CHU Toulouse [Toulouse]-Institut National de la Santé et de la Recherche Médicale (INSERM)-Centre National de la Recherche Scientifique (CNRS)-Université Toulouse - Jean Jaurès (UT2J)-CHU Toulouse [Toulouse]-Institut National de la Santé et de la Recherche Médicale (INSERM)-Centre National de la Recherche Scientifique (CNRS)-Centre National de la Recherche Scientifique (CNRS)
- Subjects
0301 basic medicine ,Virtual reality ,Biology ,Visual processing ,[SCCO]Cognitive science ,03 medical and health sciences ,Neural activity ,0302 clinical medicine ,Human–computer interaction ,Animals ,Visual behaviour ,ComputingMilieux_MISCELLANEOUS ,Ecology, Evolution, Behavior and Systematics ,business.industry ,[SCCO.NEUR]Cognitive science/Neuroscience ,[SDV.BA]Life Sciences [q-bio]/Animal biology ,Virtual Reality ,Visual navigation ,030104 developmental biology ,Insect Science ,[SCCO.PSYC]Cognitive science/Psychology ,Visual Perception ,Artificial intelligence ,business ,Visual learning ,030217 neurology & neurosurgery - Abstract
Virtual reality (VR) offers an appealing experimental framework for studying visual performances of insects under highly controlled conditions. In the case of the honeybee Apis mellifera, this possibility may fill the gap between behavioural analyses in free-flight and cellular analyses in the laboratory. Using automated, computer-controlled systems, it is possible to generate virtual stimuli or even entire environments that can be modified to test hypotheses on bee visual behaviour. The bee itself can remain tethered in place, making it possible to record neural activity while the bees is performing behavioural tasks. Recent studies have examined visual navigation and attentional processes in VR on flying or walking tethered bees, but experimental paradigms for examining visual learning and memory are only just emerging. Behavioural performances of bees under current experimental conditions are often lower in VR than in natural environments, but further improvements on current experimental protocols seem possible. Here we discuss current developments and conclude that it is essential to tailor the specifications of the VR simulation to the visual processing of honeybees to improve the success of this research endeavour.
- Published
- 2017
- Full Text
- View/download PDF