285 results on '"Communications technology"'
Search Results
2. The influence of smartphones on academic performance : The development of the technology-to-performance chain model
3. User perceptions of ICT at the American University of Kuwait Library
4. How to make your Facebook posts attractive : A case study of a leading budget hotel brand fan page
5. Exploring the impact of franchise support on franchisee acceptance of intranet in quick service restaurant (QSR) franchise system
6. Digital support for medication administration : A means for reaching the goal of providing good care?
7. Establishing a benchmark for continuous HR improvement
8. Aligning technology with learning theories : A simulator‐based training curriculum in surgical robotics
9. Brain development, mental health and addiction: a podcast series for undergraduate medical education
10. Game‐based evacuation drill using real world edutainment
11. Improvement of MediaWiki to support mandatory collaboration
12. Progressive assessment of student engagement with web‐based guided learning
13. Free choice of learning management systems : Do student habits override inherent system quality?
14. Using a mobile application to support children's writing motivation
15. Creating a collaborative learning community in the CIS Sandbox
16. Distance students' readiness for and interest in collaboration and social media
17. Designing empathy: the role of a “control room” in an e‐learning environment
18. Social network analysis of students' participation and presence in a community of educational blogging
19. Using Web 2.0 technologies : Exploring perspectives of students, teachers and parents
20. An intelligent e‐learning software for learning to write correct Chinese characters on mobile devices
21. Social competencies identification for realization of successful engineering practice
22. A rule‐based system for hybrid search and delivery of learning objects to learners
23. ViPLab: a virtual programming laboratory for mathematics and engineering
24. Flexibility requirements concerning the design of synchronous e‐learning systems
25. Conceptualizing social presence awareness in e‐collaboration of postgraduate students
26. Predicting college students' acceptance of podcasting as a learning tool
27. Helping disabled people: the potentials of biometric information
28. ReProTool Version 2.0 : Re‐engineering academic curriculum using learning outcomes, ECTS and Bologna process concepts
29. From fatigue to anxiety? Implications for educational design in a Web 2.0 world
30. Evaluation of usability utilizing Markov models
31. Making advanced computer science topics more accessible through interactive technologies
32. How do social networks influence learning outcomes? A case study in an industrial setting
33. Enriching adaptation in e‐learning systems through a situation‐aware ontology network
34. Adapting math instruction to support prospective elementary teachers
35. Cultural consciousness and the effective implementation of information and communication technology
36. Inquiry‐based learning case studies for Computing and Computing Forensic students
37. E‐assessment and software testing
38. Educational visualizations in 3D collaborative virtual environments: a methodology
39. Attitudes, behaviours and the transmission of cultural traits : Impacts on ICT/BIM use in a project team
40. Impact of owner's knowledge of information technology (IT) on strategic alignment and IT adoption in US small firms
41. WhoKnows? Evaluating linked data heuristics with a quiz that cleans up DBpedia
42. Enabling user to user interactions in web lectures with history‐aware user awareness
43. Speech development of autistic children by interactive computer games
44. An investigation on the role of multimodal metaphors in e‐feedback interfaces
45. 3‐D pose presentation for training applications
46. An initial approach to the integration of Web 2.0 technologies in the research environment
47. Introducing Backstage – a digital backchannel for large class lectures
48. Digital Divide among youth: socio‐cultural factors and implications
49. Software engineering infrastructure in a large virtual campus
50. Virtual simulations and serious games in a laptop‐based university : Gauging faculty and student perceptions
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