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Your search keyword '"Data- och informationsvetenskap"' showing total 437 results

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437 results on '"Data- och informationsvetenskap"'

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1. PERMADEATH MEDPERMANENTA OCHTRANSIENTA MÅL : Effekten permanenta och transienta mål har påpermadeath

2. Human movement theory for animation of plant creatures : Using effort shapes to convey character traits

3. MOTIVATION AND LANGUAGE LEARNING IN ENTERTAINMENT GAMES : The Impact of Instructions

4. Texture compression for iOS : A case study

5. Dreaming of electric sheep? : Exploring the functions of dream-like mechanisms in the development of mental imagery simulations

6. A study about challenges that may hinder the development of high quality in Enterprise Modeling practice

7. Virtualization technologies in lab environments : Comparison of centralized hypervisors

8. Virtualiseringstekniker i laborationsmiljöer : Jämförelse av centraliserade hypervisorer

9. 'Men användarna då?' : En litteraturstudie i hur användarmedverkan under systemutvecklingsprocessen kan påverka ett beslutsstödssystems framgång

10. A Case of BI Adoption in Pakistan : Drivers, Benefits & Challenges

11. Happiness or sadness : Can particle effects be used to cause an impression of an feeling in a scene?

12. Utopia and Dystopia from a graphical perspective : Utopian and dystopian attributes in a three-dimensional environment

13. Från modell till modell : Transformering av information från ett modellspråk till ett annat

14. Modeling and analysis of energy data : state-of-the-art and practical results from an application scenario

15. Design from interests : How interests can influence the design of a combat vehicle to appear as friendly and amiable

16. Analytic Listening : How do pictures effect what we hear and is it possible to practice hearing?

17. How does Facebook sound? : What can you do to increase the quality of the sounddesign in games for social medias?

18. Bergaporten : A study of John Bauers artistic style as a concept for computer game environment

19. Rollspel online : Kollaborativt historieberättande i ett MMORPG

20. Att uttrycka karaktär med rörelsekaraktäristika : En studie i att förenkla variation i karaktärsanimering med hjälp av Rudolf Laban

21. Dentistry 'in the wild' : A workplace study of dentistry from a Distributed cognition perspective

22. Traits of female characters : Gender, attributes and views of women for sf-games

23. The octave illusion - a Phenomenon that can be reduced? : A study concerning how visual stimuli and different listening modes affect the sense of hearing

24. Virtual music instead of real : Can virtually created orchestra music replace real?

25. Operational Business Intelligence : en studie i automatisering av beslutsprocessen vid kreditbedömningar

26. Body language in 3d-animation : Deception in 3d-carachters

27. Challenges in Applying a Participatory Approach in a Nation-wide Project -The Case of ‘Usability of Swedish eHealth Systems 2013’

28. Dreaming of electric sheep? : Exploring the functions of dream-like mechanisms in the development of mental imagery simulations

29. Humanoids learning to walk : a natural CPG-actor-critic architecture

30. Comparing expert driving behavior in real world and simulator contexts

31. Theories and computational models of affordance and mirror systems : An integrative review

32. Presenting system uncertainty in automotive UIs for supporting trust calibration in autonomous driving

33. Transparency of military threat evaluation through visualizing uncertainty and system rationale

34. Towards future threat evaluation systems : user study, proposal and precepts for design

35. Educational Games : Are They Worth the Effort?

36. Evaluation of Evidential Combination Operators

38. Open Source Software as Open Innovation : Experiences from the Medical Domain

40. Second-Order Credal Combination of Evidence

42. Sharing Experiences with Serious Games : The Edugamelab Rating Tool for Parents and Teachers

43. Supporting Active Patient and Healthcare Collaboration - A Prototype for Future Healthcare Information Systems

44. Cyber Security Training Perspectives

48. Swedish Dissertations : Archived for the Future?

49. Games on prescription! : Evaluation of the Elinor console for home-based stroke rehabilitation

50. A comparison of two approaches for situation detection in an air-to-air combat scenario

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