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1. Call for Papers.

3. Call for Papers.

4. Dias, A. et al (2011). From 2D to augmented reality: Findings from a Delphi study on innovative media tool. Information Systems and Technologies - CISTI, 2011 Full paper, pp. 496. Abstract available in IEEE Xplore digital library: http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=5962051

5. A Survey on Deep Learning Techniques for Stereo-Based Depth Estimation.

6. Where Does My Augmented Reality Learning Experience (ARLE) Belong? A Student and Teacher Perspective to Positioning ARLEs.

7. Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential.

8. Confusing Image Quality Assessment: Toward Better Augmented Reality Experience.

9. Long-Term Visual Localization Revisited.

10. Radiating centers: Augmented reality and human-centric design

11. Order Picking with Head-Up Displays.

12. Tracking 3-D Motion of Dynamic Objects Using Monocular Visual-Inertial Sensing.

13. Weighted Large Margin Nearest Center Distance-Based Human Depth Recovery With Limited Bandwidth Consumption.

14. Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology.

15. QoE-Driven Distributed Resource Optimization for Mixed Reality in Dynamic TDD Systems.

16. Asset Management Trends in Diverse Settings Involving Immersive Technology: A Systematic Literature Review

17. Sound Texture Feedback for a Projected Extended Hand Interface

18. Multiple Patterning Layout Decomposition Considering Complex Coloring Rules and Density Balancing.

19. Augmented Reality Driven Steady-State Visual Evoked Potentials for Wheelchair Navigation.

20. Visual Distortions in 360° Videos.

21. Realizing a Low-Power Head-Mounted Phase-Only Holographic Display by Light-Weight Compression.

22. Pinning a Complex Network to Follow a Target System With Predesigned Control Inputs.

23. Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC.

24. Surface Micro-Reflector Array for Augmented Reality Display.

25. Perceptual Limits of Optical See-Through Visors for Augmented Reality Guidance of Manual Tasks.

26. Dense Pixel-Level Interpretation of Dynamic Scenes With Video Panoptic Segmentation.

27. PU-Dense: Sparse Tensor-Based Point Cloud Geometry Upsampling.

28. Exploiting Antenna Motion for Faster Initialization of Centimeter-Accurate GNSS Positioning With Low-Cost Antennas.

29. A Scalable and Adaptable ILP-Based Approach for Task Mapping on MPSoC Considering Load Balance and Communication Optimization.

30. Joint Multi-Beam Training and Codebook Design for Indoor High-Throughput Transmissions Under Limited Training Steps.

31. Augmented Reality for the Improvement of Remote Laboratories: An Augmented Remote Laboratory.

32. ARIoT: scalable augmented reality framework for interacting with Internet of Things appliances everywhere.

33. Hand Pose Understanding With Large-Scale Photo-Realistic Rendering Dataset.

34. The Application of Augmented Reality Technology in Urban Greening Plant Growth State Detection

35. Defining the Metaverse: A Systematic Literature Review

36. Augmented Reading: The Present and Future of Electronic Scientific Publications.

37. Development and Pre-Clinical Analysis of Spatiotemporal-Aware Augmented Reality in Orthopedic Interventions.

38. Camera Self-Calibration Based on Nonlinear Optimization and Applications in Surveillance Systems.

39. Fast Registration Methodology for Fastener Assembly of Large-Scale Structure.

40. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation.

41. Light Field Synthesis by Training Deep Network in the Refocused Image Domain.

42. PBR-Net: Imitating Physically Based Rendering Using Deep Neural Network.

43. Deep Recognition of Vanishing-Point-Constrained Building Planes in Urban Street Views.

44. Recent Advances in 3D Object Detection in the Era of Deep Neural Networks: A Survey.

45. A Wearable Brain–Computer Interface Instrument for Augmented Reality-Based Inspection in Industry 4.0.

46. A Fully Automated Calibration Method for an Optical See-Through Head-Mounted Operating Microscope With Variable Zoom and Focus.

47. An Introduction to the MPEG-A Animation Framework eXtension.

48. Simultaneous Multi-Structure Segmentation and 3D Nonrigid Pose Estimation in Image-Guided Robotic Surgery.

49. Extended Reality 'X-Reality' for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential

50. Improved Mesh Reconstruction With an Edge Quality Enhancement Using Multiple Inward Depth Streams