1. Triple Generative Adversarial Networks.
- Author
-
Li, Chongxuan, Xu, Kun, Zhu, Jun, Liu, Jiashuo, and Zhang, Bo
- Subjects
- *
GENERATIVE adversarial networks , *PROBABILISTIC generative models , *SUPERVISED learning , *DATA augmentation , *DATA distribution - Abstract
We propose a unified game-theoretical framework to perform classification and conditional image generation given limited supervision. It is formulated as a three-player minimax game consisting of a generator, a classifier and a discriminator, and therefore is referred to as Triple Generative Adversarial Network (Triple-GAN). The generator and the classifier characterize the conditional distributions between images and labels to perform conditional generation and classification, respectively. The discriminator solely focuses on identifying fake image-label pairs. Theoretically, the three-player formulation guarantees consistency. Namely, under a nonparametric assumption, the unique equilibrium of the game is that the distributions characterized by the generator and the classifier converge to the data distribution. As a byproduct of the three-player formulation, Triple-GAN is flexible to incorporate different semi-supervised classifiers and GAN architectures. We evaluate Triple-GAN in two challenging settings, namely, semi-supervised learning and the extremely low data regime. In both settings, Triple-GAN can achieve excellent classification results and generate meaningful samples in a specific class simultaneously. In particular, using a commonly adopted 13-layer CNN classifier, Triple-GAN outperforms extensive semi-supervised learning methods substantially on several benchmarks no matter data augmentation is applied or not. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF