35 results on '"Browne, Cameron"'
Search Results
2. Combining Monte-Carlo Tree Search with Proof-Number Search
3. Combining Monte-Carlo Tree Search with Proof-Number Search
4. Heuristic Sampling for Fast Plausible Playouts
5. General Board Game Concepts
6. General Game Heuristic Prediction Based on Ludeme Descriptions
7. Heuristic Sampling for Fast Plausible Playouts
8. General Board Game Concepts
9. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
10. Ludii as a Competition Platform
11. Ludii and XCSP: Playing and Solving Logic Puzzles
12. An Overview of the Ludii General Game System
13. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
14. An Empirical Evaluation of Two General Game Systems: Ludii and RBG
15. A Functional Taxonomy of Logic Puzzles
16. Biasing MCTS with Features for General Games
17. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
18. An Empirical Evaluation of Two General Game Systems: Ludii and RBG
19. An Overview of the Ludii General Game System
20. Ludii and XCSP: Playing and Solving Logic Puzzles
21. Ludii as a Competition Platform
22. Modern Techniques for Ancient Games
23. Modern Techniques for Ancient Games
24. UCT for PCG
25. Deductive search for logic puzzles
26. Computational creativity in a closed game system
27. Chapter 1: Toward the Adaptive Generation of Bespoke Game Content.
28. A Problem Case for UCT.
29. Elegance in Game Design.
30. Bitwise-Parallel Reduction for Connection Tests.
31. A Survey of Monte Carlo Tree Search Methods.
32. Search-Based Procedural Content Generation: A Taxonomy and Survey.
33. Evolutionary Game Design.
34. Guest Editorial: General Games.
35. Guest Editorial: Special Issue on Computational Aesthetics in Games.
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.