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3. Combining Monte-Carlo Tree Search with Proof-Number Search

4. Heuristic Sampling for Fast Plausible Playouts

8. General Board Game Concepts

17. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

18. An Empirical Evaluation of Two General Game Systems: Ludii and RBG

19. An Overview of the Ludii General Game System

20. Ludii and XCSP: Playing and Solving Logic Puzzles

21. Ludii as a Competition Platform

23. Modern Techniques for Ancient Games

28. A Problem Case for UCT.

29. Elegance in Game Design.

30. Bitwise-Parallel Reduction for Connection Tests.

31. A Survey of Monte Carlo Tree Search Methods.

32. Search-Based Procedural Content Generation: A Taxonomy and Survey.

35. Guest Editorial: Special Issue on Computational Aesthetics in Games.

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