152 results on '"Carroll, John M."'
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2. Critical Thinker: Supporting Collaborative Argumentation with Structure and Awareness
3. Third Eye: A Shopping Assistant for the Visually Impaired.
4. Effects of Fear appeals and point of reference on the persuasiveness of IT security communications
5. Random acts of kindness: The intelligent and context-aware future of reciprocal altruism and community collaboration
6. In Search of Coproduction: Smart Services as Reciprocal Activities.
7. Behind Linus's law: A preliminary analysis of open source software peer review practices in Mozilla and Python
8. Integrating online and offline community through facebook
9. Supporting activity awareness in computer-mediated collaboration
10. Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
11. Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
12. Distributed collaborative homeworks: Learning activity management and technology support
13. Integrating people and technology by design: Design-first instruction for introductory students in information technology
14. Effectiveness of Privacy Assurance Approaches in Location-Based Services: A Study of India and the United States
15. Cultivating a Landscape of Online Places for a Developmental Learning Community
16. Promoting Reflective Thinking in Collaborative Learning Activities
17. Support of Case-Based Authentic Learning Activities: A Collaborative Case Commenting Tool and a Collaborative Case Builder
18. Realistic Learning Activity is Not Enough
19. Teacher Bridge: Creating a Community of Teacher Developers
20. Leveraging and Limiting Practical Drift in Emergency Response Planning
21. Chapter 10: Finding Scenarios and Making Claims: How to Make Claims.
22. Chapter 10: Finding Scenarios and Making Claims: Managing Scenarios and Claims.
23. Chapter 11: Getting Around the Task-Artifact Cycle: Toward a Scenario-Based Methodology.
24. Chapter 12: The Scenario Dilemma: Some Status on Scenario-Based Design.
25. Chapter 1: The Sorcerer's Apprentice: Thriving on Design.
26. Chapter 1: The Sorcerer's Apprentice: Example: Designing a Library System.
27. Chapter 1: The Sorcerer's Apprentice: Example: Designing a Multimedia System.
28. Chapter 12: The Scenario Dilemma: Challenges for the Future.
29. Chapter 10: Finding Scenarios and Making Claims: Where Do Scenarios Come From?
30. Chapter 11: Getting Around the Task-Artifact Cycle: Requirements Development in LiNC.
31. Chapter 11: Getting Around the Task-Artifact Cycle: Scenario-Based System Development.
32. Chapter 11: Getting Around the Task-Artifact Cycle: MiTTS Again.
33. Chapter 5: Example: Programming Tutorial and Tools: Deployment and Evaluation.
34. Chapter 2: What Is Design?
35. Chapter 5: Example: Programming Tutorial and Tools: Development: MiTTS.
36. Chapter 3: Scenario-Based Design: Scenarios Have Many Views.
37. Chapter 3: Scenario-Based Design: Scenarios Can Be Abstracted and Categorized.
38. Chapter 3: Scenario-Based Design: Toward a Scenario-Based Framework for Design.
39. Chapter 4: Example: Video Information System: Staying Focused on People and Use.
40. Chapter 4: Example: Video Information System: Managing Consequences and Trade-offs.
41. Chapter 4: Example: Video Information System: Clarifying Design Concerns and Objectives.
42. Chapter 4: Example: Video Information System: Creating and Using Design Knowledge.
43. Chapter 4: Example: Video Information System: Envisioning Alternative Situations.
44. Chapter 6: Usability Rationale: Claims and Requirements for the Touchstone Scenario.
45. Chapter 4: Example: Video Information System: Raison d'Etre.
46. Chapter 5: Example: Programming Tutorial and Tools: Envisionment: View Matcher.
47. Chapter 7: Cumulative Design: Genre Specialization in the MoleHill Goalposter.
48. Chapter 5: Example: Programming Tutorial and Tools: Envisionment: Bittitalk Browser.
49. Chapter 6: Usability Rationale: Designing and Analyzing a New Touchstone Scenario.
50. Chapter 5: Example: Programming Tutorial and Tools: Design Context.
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