78 results on '"Chaimowicz, Luiz"'
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2. Exploring Deep Reinforcement Learning for Battling in Collectible Card Games
3. Generating Pixel Art Character Sprites using GANs
4. Analysis and Compilation of Normal Map Generation Techniques for Pixel Art
5. A DRL Approach for Object Transportation in Complex Environments
6. Cooperative Object Transportation using Gibbs Random Fields
7. Flocking-Segregative Swarming Behaviors using Gibbs Random Fields
8. Towards a common environment for learning scheduling algorithms
9. Drafting in Collectible Card Games via Reinforcement Learning
10. On the Evaluation of Force Feedback Augmented Teleoperation of Excavator-like Mobile Manipulators
11. SwarMap: Occupancy Grid Mapping with a Robotic Swarm
12. Framework for Haptic Teleoperation of a Remote Robotic Arm Device
13. Persistent Monitoring of Multiple Areas of Interest with Robotic Swarms
14. An Immersion Enhancing Robotic Head-Like Device for Teleoperation
15. Implementation and Analysis of a Non-deterministic Drama Manager
16. Tabular Reinforcement Learning in Real-Time Strategy Games via Options
17. Learning Transferable Features For Open-Domain Question Answering
18. A Methodology for Creating Generic Game Playing Agents for Board Games
19. Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert Curves
20. HeRo: An open platform for robotics research and education
21. Information potential: A novel metric for information-based exploration
22. Dynamic Difficulty Adjustment through an Adaptive AI
23. On the Development of Intelligent Agents for MOBA Games
24. A Novel Distance Cost Approach for Multi-Robot Integrated Exploration
25. Terrain Classification from UAV Flights Using Monocular Vision
26. Exploring heterogeneity for cooperative localization in Swarm Robotics
27. Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game
28. Searching and Tracking Anomalies with Multiple Robots: A Probabilistic Approach
29. Segregation of multiple heterogeneous units in a robotic swarm
30. Evaluation between humans and affective NPC in digital gaming scenario
31. Improving combinatorial auctions for multi-robot exploration
32. Path planning with Multiple Rapidly-exploring Random Trees for teams of robots
33. On the Development of a Robotic System for Telepresence
34. A Multi-robot Exploration Approach Based on Distributed Graph Coloring
35. On the Development of Intelligent Agents for MOBA Games.
36. Indoor wireless sensor localization using mobile robot and RSSI
37. A Low-Cost Localization System Based on Artificial Landmarks
38. A Local Search Approach for Improving Multi-Robot Routing in Exploration Missions
39. Planning for Simultaneous Localization and Mapping Using Topological Information
40. A binary classification approach for automatic preference modeling of virtual agents in Civilization IV
41. Agents Behavior and Preferences Characterization in Civilization IV
42. An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience
43. Combining Metaheuristics and CSP Algorithms to Solve Sudoku
44. Towards a Service-Oriented Architecture for Teams of Heterogeneous Autonomous Robots
45. Speeding Up Learning in Real-Time Search through Parallel Computing
46. Designing interfaces for robot control based on Semiotic Engineering
47. Hierarchical congestion control for robotic swarms
48. Player modeling: Towards a common taxonomy
49. An Artificial Intelligence System to Help the Player of Real-Time Strategy Games
50. Exploring Microsoft Robotics Studio as a Mechanism for Service-Oriented Robotics
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