6 results on '"Mata, Omar"'
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2. Smart Cities Using Social Cyber-Physical Systems Driven by Education
3. Empower saving energy into smart homes using a gamification structure by social products
4. A Methodology to Motivate Students to Develop Transversal Competencies in Academic Courses Based on the Theory of Planned Behavior by using Gamification and ANNs
5. Framework for promoting social interaction and physical activity in elderly people using gamification and fuzzy logic strategy
6. Fuzzy Logic Type 1 and 2 for Social Robots and Apps for Children with Autism
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