60 results on '"Stuerzlinger, Wolfgang"'
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2. Reimagining TaxiVis through an Immersive Space-Time Cube metaphor and reflecting on potential benefits of Immersive Analytics for urban data exploration
3. Designing Viewpoint Transition Techniques in Multiscale Virtual Environments
4. Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing
5. On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays
6. XVCollab: An Immersive Analytics Tool for Asymmetric Collaboration across the Virtuality Spectrum
7. EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration
8. HybridAxes: An Immersive Analytics Tool With Interoperability Between 2D and Immersive Reality Modes
9. My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking
10. Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality.
11. The Effect of Exploration Mode and Frame of Reference in Immersive Analytics.
12. The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems
13. Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks
14. Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems
15. Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality
16. Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive Analytics.
17. PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments.
18. Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing Tasks
19. Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
20. Visual Analytics on Large Displays: Exploring User Spatialization and How Size and Resolution Affect Task Performance
21. Multiple Workspaces in Visual Analytics
22. NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
23. Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration.
24. Back-of-Device Force Feedback Improves Touchscreen Interaction for Mobile Devices.
25. Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR
26. Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion
27. Selecting Invisible Objects
28. Fluid VR: Extended Object Associations for Automatic Mode Switching in Virtual Reality
29. Pointing at Wiggle 3D Displays
30. Moving in a box: Improving spatial orientation in virtual reality using simulated reference frames
31. An Evaluation of Interaction Methods for Controlling RSVP Displays in Visual Search Tasks
32. Mixed-Initiative for Big Data: The Intersection of Human + Visual Analytics + Prediction
33. TIVS: temporary immersive virtual environment at simon fraser university: a non-permanent CAVE
34. 3D virtual hand pointing with EMS and vibration feedback
35. On the art of the evaluation and presentation of RIS-engineering
36. Simulation of a virtual reality tracking system
37. Comparison of multiple 3D rotation methods
38. Comparison of 3D navigation interfaces
39. Pointing at 3D targets in a stereo head-tracked virtual environment
40. A 3D desktop puzzle assembly system
41. Analysis of text entry performance metrics
42. Can friction improve mouse-based text selection?
43. Evaluating visual/motor co-location in fish-tank virtual reality
44. ICE-Lasso: An enhanced form of Lasso selection
45. A new layout method for graphical user interfaces
46. Effects of tracking technology, latency, and spatial jitter on object movement
47. Assessing the Effects of Orientation and Device on 3D Positioning
48. Assessing the Effects of Orientation and Device on (Constrained) 3D Movement Techniques
49. Variability-Aware Latency Amelioration in Distributed Environments
50. Spatial Interfaces.
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