1. Serious Gaming for Pharmacy Education: Development of a Serious Games for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting
- Author
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Rene Tjell Lambertsen, Jonathan Davies, Charles W. Morecroft, and Stephen Tang
- Subjects
Medical education ,020205 medical informatics ,Multimedia ,business.industry ,05 social sciences ,Pharmacist ,050301 education ,Pharmacy education ,Drug administration ,Pharmacy ,02 engineering and technology ,Serious game ,computer.software_genre ,Virtual patient ,Virtual hospital ,Virtual machine ,0202 electrical engineering, electronic engineering, information engineering ,business ,Psychology ,0503 education ,computer - Abstract
Practical experience is crucial in pharmacy education, but it can be difficult to provide pharmacy students with a sufficient level of experience during their education due to a number of challenges. Video games might provide a platform where students can gain positive learning experience in a virtual environment. Serious games have been used successfully across many industries, which suggest that a well-designed serious game can have positive learning outcomes. Increased engagement and motivation are mentioned by experts as some of the main benefits of serious games. Being able to practise skills before utilising them in real-world scenarios is another advantage identified. In this paper, we present a virtual patient simulator which is designed specifically teaching pharmacy students patient communication and administration of drugs. A pilot study and an expert review were carried out to evaluate the effectiveness of the application and its findings are presented.
- Published
- 2016