1. Crowdfunding Serious Games
- Author
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Christopher Buckingham and Vanissa Wanick
- Subjects
Value (ethics) ,0508 media and communications ,Game design ,Risk analysis (engineering) ,Computer science ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,Vanguard ,050301 education ,050801 communication & media studies ,Serious game ,Business case ,0503 education - Abstract
In serious game design, addressing issues related to the value and opportunity of the development of a game is vital in the early stages, creating a more structured and robust approach by exploring the business case. Present frameworks provide an in-depth analysis of game design models but often fail to state the case of predetermined target markets and new funding options for serious game design. Crowdfunding is an emerging funding path for these games and one that leads the vanguard in breaking with traditional forms of raising funding. This chapter aims to help in addressing an existing limitation in the literature by reviewing an existing framework on game design and blending this with the concept of crowdfunding. This chapter proposes the extension of a framework that reflects the possibility for early crowdfunding of a serious game.
- Published
- 2021
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