1. Reaction time for processing visual stimulus in a computer-assisted rehabilitation environment.
- Author
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Sanchez Y, Pinzon D, and Zheng B
- Subjects
- Adult, Female, Humans, Male, Pilot Projects, Psychomotor Performance, Rehabilitation standards, Reproducibility of Results, User-Computer Interface, Eye Movements physiology, Reaction Time physiology, Rehabilitation instrumentation, Virtual Reality
- Abstract
Purpose: To examine the reaction time when human subjects process information presented in the visual channel under both a direct vision and a virtual rehabilitation environment when walking was performed., Method: Visual stimulus included eight math problems displayed on the peripheral vision to seven healthy human subjects in a virtual rehabilitation training (computer-assisted rehabilitation environment (CAREN)) and a direct vision environment. Subjects were required to verbally report the results of these math calculations in a short period of time. Reaction time measured by Tobii Eye tracker and calculation accuracy were recorded and compared between the direct vision and virtual rehabilitation environment., Results: Performance outcomes measured for both groups included reaction time, reading time, answering time and the verbal answer score. A significant difference between the groups was only found for the reaction time (pā=ā.004). Participants had more difficulty recognizing the first equation of the virtual environment., Conclusions: Participants reaction time was faster in the direct vision environment. This reaction time delay should be kept in mind when designing skill training scenarios in virtual environments. This was a pilot project to a series of studies assessing cognition ability of stroke patients who are undertaking a rehabilitation program with a virtual training environment. Implications for rehabilitation Eye tracking is a reliable tool that can be employed in rehabilitation virtual environments. Reaction time changes between direct vision and virtual environment.
- Published
- 2017
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