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1. Data Integrity Issues With Web-Based Studies: An Institutional Example of a Widespread Challenge.

2. Use of AI in Mental Health Care: Community and Mental Health Professionals Survey.

3. Large Language Models Versus Expert Clinicians in Crisis Prediction Among Telemental Health Patients: Comparative Study.

4. Large Language Models for Mental Health Applications: Systematic Review.

5. Development of Recommendations for the Digital Sharing of Notes With Adolescents in Mental Health Care: Delphi Study.

6. Exploring the Efficacy of Large Language Models in Summarizing Mental Health Counseling Sessions: Benchmark Study.

7. Evaluation of Digital Mental Health Technologies in the United States: Systematic Literature Review and Framework Synthesis.

8. Behavior Change Techniques Within Digital Interventions for the Treatment of Eating Disorders: Systematic Review and Meta-Analysis.

9. Leveraging Personal Technologies in the Treatment of Schizophrenia Spectrum Disorders: Scoping Review.

10. Digital Mental Health for Schizophrenia and Other Severe Mental Illnesses:An International Consensus on Current Challenges and Potential Solutions.

11. Acceptability and Engagement of a Smartphone-Delivered Interpretation Bias Intervention in a Sample of Black and Latinx Adults: Open Trial.

12. Digital Mental Health Interventions for Alleviating Depression and Anxiety During Psychotherapy Waiting Lists: Systematic Review.

13. Considering the Role of Human Empathy in AI-Driven Therapy.

14. Clinical Use of Mental Health Digital Therapeutics in a Large Health Care Delivery System: Retrospective Patient Cohort Study and Provider Survey.

15. The Role of Humanization and Robustness of Large Language Models in Conversational Artificial Intelligence for Individuals With Depression: A Critical Analysis.

16. Application of Positive Psychology in Digital Interventions for Children, Adolescents, and Young Adults: Systematic Review and Meta-Analysis of Controlled Trials.

17. Remote Short Sessions of Heart Rate Variability Biofeedback Monitored With Wearable Technology: Open-Label Prospective Feasibility Study.

18. Cost-Effectiveness of Digital Mental Health Versus Usual Care During Humanitarian Crises in Lebanon: Pragmatic Randomized Trial.

19. Efficacy of BrighterSide, a Self-Guided App for Suicidal Ideation: Randomized Controlled Trial.

20. Examining a Fully Automated Mobile-Based Behavioral Activation Intervention in Depression: Randomized Controlled Trial.

21. Veteran Experiences With an mHealth App to Support Measurement-Based Mental Health Care: Results From a Mixed Methods Evaluation.

22. Feasibility, Acceptability, and Preliminary Efficacy of a Smartphone App--Led Cognitive Behavioral Therapy for Depression Under Therapist Supervision: Open Trial.

23. Translating Suicide Safety Planning Components Into the Design of mHealth App Features: Systematic Review.

24. Feasibility and Acceptability of a Mobile App--Based TEAM-CBT (Testing Empathy Assessment Methods--Cognitive Behavioral Therapy) Intervention (Feeling Good) for Depression: Secondary Data Analysis.

25. A Web-Based and Mobile Intervention Program Using a Spaced Education Approach for Workplace Mental Health Literacy: Cluster Randomized Controlled Trial.

26. Engagement, Acceptability, and Effectiveness of the Self-Care and Coach-Supported Versions of the Vira Digital Behavior Change Platform Among Young Adults at Risk for Depression and Obesity: Pilot Randomized Controlled Trial.

27. Assessing the Short-Term Efficacy of Digital Cognitive Behavioral Therapy for Insomnia With Different Types of Coaching: Randomized Controlled Comparative Trial.

28. Design and Implementation of a Brief Digital Mindfulness and Compassion Training App for Health Care Professionals: Cluster Randomized Controlled Trial.

29. A Novel Blended Transdiagnostic Intervention (eOrygen) for Youth Psychosis and Borderline Personality Disorder: Uncontrolled Single-Group Pilot Study.

30. Personalized Virtual Reality Compared With Guided Imagery for Enhancing the Impact of Progressive Muscle Relaxation Training: Pilot Randomized Controlled Trial.

31. The Urgent Need for an Evidence-Based Digital Mental Health Practice Model of Care for Youth.

32. Action Opportunities to Pursue Responsible Digital Care for People With Intellectual Disabilities: Qualitative Study.

33. Experiences of Patients With Mental Health Issues Having Web-Based Access to Their Records: National Patient Survey.

34. Exploring Key Factors Influencing Nursing Students' Cognitive Load and Willingness to Serve Older Adults: Cross-sectional Descriptive Correlational Study.

35. Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews.

36. Serious Game for the Screening of Central Auditory Processing Disorder in School-Age Children: Development and Validation Study.

37. Vertical Integration of Electronic Health Records in Medical Consortiums: Dynamic Modeling Approach Based on the Evolutionary Game Theory.

38. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study.

39. Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial.

40. A Gamified Real-time Video Observed Therapies (GRVOTS) Mobile App via the Modified Nominal Group Technique: Development and Validation Study.

41. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games.

42. Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial.

43. Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and Clinicians.

44. Engagement With Gamification Elements in a Smoking Cessation App and Short-term Smoking Abstinence: Quantitative Assessment.

45. Remote Testing Apps for Multiple Sclerosis Patients: Scoping Review of Published Articles and Systematic Search and Review of Public Smartphone Apps.

46. Exploring the Usability and Acceptability of a Well-Being App for Adolescents Living With Type 1 Diabetes: Qualitative Study.

47. Understanding the Tensions of "Good Motherhood" Through Women's Digital Technology Use: Descriptive Qualitative Study.

48. Health Care Professionals' Experiences and Views of eHealth in Pediatric Care: Qualitative Interview Study Applying a Theoretical Framework for Implementation.

49. Designing a Collaborative Patient-Centered Digital Health Platform for Pediatric Diabetes Care in British Columbia: Formative Needs Assessment by Caregivers of Children and Youths Living With Type 1 Diabetes and Health Care Providers.

50. Demographic and Support Interest Differences Among Nonbirthing Parents Using a Digital Health Platform With Parenthood-Related Anxiety: Cross-Sectional Study.

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