The self is multifaceted. We sometimes bias information about ourselves over others and sometimes we bias information about others such as a friend over strangers, leading to a self-prioritization or friend-prioritization effect. However, it remains unknown how the shifting facet of the self supports such context-dependent social judgement. The self, serving as a navigational reference point, not only reflects an evolutionary pressure to evade threats but also plays a vital role in contemporary social interactions. The bodily self-representation is a cognitive and perceptual process through which individuals develop a sense of body ownership, agency, and awareness of their own bodies at a specialised location (Serino et. al., 2013). Research has shown that there is a self-prioritisation effect in near-space processing (Huang et. al., 2021) and that people have varied preferences for information related to different people in interpersonal spaces with a distorted perception of distance for their belonging needs (Bogdanova et. al., 2021; Knowles, Green & Weidel, 2014; Lenglart et. al., 2022; Perry et. al., 2013). In this study, we will investigate whether manipulating bodily self-consciousness in different spatial contexts (i.e., personal space, social space) can activate distinct aspects of the self, and how accessing specific facets of the self would influence judgement when comparing processing information related to different self-relevance (Self, Friend, and Stranger) within and across spatial dimensions. Three experiments will be conducted in this study. Experiment 1 examines how different facets of the self are activated when information is projected into different spaces (Personal, Social), and how this affects judgement when comparing processing information related to self or others (i.e., Self, Friend, Stranger). Experiment 2 will be a replication of Experiment 1 except that the sizes of personal and social spaces will be defined by participants individually, and Experiment 3 will examine the cultural effect (contact vs. non-contact culture) on the observed patterns in Experiments 1 and 2, given that everyday behaviour is subject to our cultural background. Prior to the experiments, a pilot experiment was carried out to estimate the sample size for the interest interaction between Space (Near-personal vs. Far-social) and three-dimensional objects embedded with different self-relevance (Self, Friend, Stranger) in a distance estimation task utilising virtual reality technology. Participants first conducted a shape-label matching task where three 3-D objects were paired with three people (Self, Friend, Stranger). Following the learning of object-person associations, they performed a distance estimation task. In this task, participants were displayed with multiple objects moving inside an imaginary cube, which was located at different distances (Near-personal Space and Far-social Space) in relation to the participants. They were instructed to use the keyboard to move a red dot to indicate the centre of the imaginary cube in the VR environment. Distance between the estimated and actual centre was recorded as the dependent variable to quantify the performance of spatial perception as a function of Object (Self, Friend, Stranger) and Space (Near-personal vs. Far-social).