35 results on '"digital game"'
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2. Extramural English Goes to School
3. Preface: Writing and Reading the ‘Rugged Realities of Life’
4. An Assassin Across Narratives: Reading Assassin’s Creed from Videogame to Novel
5. Introduction: The Digital Transformation of the Public Sphere
6. So What Can You Do with Serious Games?
7. Entanglement Theory : Playing with mixed realities
8. Implementing Play-Based Language Learning with Children: From Potential to Practice
9. Playing in the Zone of Becoming I: Agency and Becoming in Video Games
10. Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Games
11. Ab(Sense) of an Ending: Telos and Time in Video Game Narratives
12. Reading Games and Playing Books: Game, Play and Storytelling
13. Machinic Stories: The Literature Machine, Technicity and the Computer Game
14. Voices from Sudan: The Use of Electronic Puzzles in an Adult Refugee Community Learning
15. Glitch Sorting: Minecraft, Curation and the Postdigital
16. Constructed Worlds: Posthumanism in Film, Television and Other Cosmopoietic Media
17. Games, Gamers and Posthumanism
18. Using Interactive Fiction for Digital Game-based Language Learning
19. Game Over
20. Screenshots as Virtual Photography : Cybernetics, Remediation, and Affect
21. Digital Games and ELT: Bridging the Authenticity Gap
22. ‘Some Companies Are Fine One Day and Gone the Next’: Sustaining Business in the Digital Games Industry
23. Introduction: Emerging Perspectives on an Emerging Industry
24. Critical Perspectives on the Games Industry: Constructs and Collusion
25. Sherlock Holmes Reloaded: Holmes, Videogames and Multiplicity
26. Framing Online Games Positively: Entertainment and Engagement through ‘Mindful Loss’ of Flow
27. Collocation Games from a Language Corpus
28. Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice
29. Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories Help Us Understand Game-Based Language Learning
30. Contextualizing Digital Game-Based Language Learning: Transformational Paradigm Shift or Business as Usual?
31. Beginning: Designing the Project
32. Asking the Questions: How We Understand Stories
33. ‘Ghosts of Sparta’: Performing the God of War’s Virtual Masculinity
34. The Sexi(e)st of All: Avatars, Gender, and Online Games
35. Can Games Get Real? A Closer Look at ‘Documentary’ Digital Games
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