1. Climate Change and Simulation/Gaming
- Author
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Diana Reckien and Klaus Eisenack
- Subjects
Computer science ,business.industry ,Global warming ,Environmental resource management ,General Social Sciences ,Climate change ,Ecological systems theory ,Computer Science Applications ,Variety (cybernetics) ,Game design ,Greenhouse gas ,Sustainability ,Natural disaster ,business - Abstract
In this guest editorial, we survey some of the main themes and issues in anthropogenic global warming. We emphasize the great potential of simulation/games as an educational strategy. The diversity of issues in climate change is matched by the variety of simulation/games. We then provide a summary of the main points of each of the eight articles, which together contain a wide range of perspectives on climate change, of types of simulation/gaming, of level of abstraction, and of method of implementation.
- Published
- 2013
- Full Text
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