1. A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA
- Author
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Pascual González, Arturo S. García, Benoît Macq, José Pascual Molina, Diego Martínez, J-Y. Lionel Lawson, Jean Vanderdonckt, Louvain School of Management - Operations and Information, UCL - SST/ICTM - Institute of Information and Communication Technologies, Electronics and Applied Mathematics, University of Castilla-La Mancha (UCLM), Université Catholique de Louvain = Catholic University of Louvain (UCL), Pedro Campos, Nicholas Graham, Joaquim Jorge, Nuno Nunes, Philippe Palanque, Marco Winckler, and TC 13
- Subjects
Point (typography) ,Computer science ,Virtual Reality ,020207 software engineering ,Sample (statistics) ,02 engineering and technology ,Virtual reality ,Novel User Interfaces and Interaction Techniques ,Modelling ,Multimodal interaction ,Multimodal interfaces ,Human–computer interaction ,Tools for Design ,020204 information systems ,Face (geometry) ,0202 electrical engineering, electronic engineering, information engineering ,[INFO]Computer Science [cs] ,Evaluation ,Set (psychology) - Abstract
Part 1: Long and Short Papers; International audience; Implementing appropriate interaction for Virtual Reality (VR) applications is one of the most challenging tasks that a developer has to face. This challenge is due to both technical and theoretical factors. First, from a technical point of view, the developer does not only have to deal with non-standard devices, he has to facilitate their use in a parallel a coordinated way, interweaving the fields of 3D and multimodal interaction. Secondly, from a theoretical point of view, he has to design the interaction almost from scratch, as a standard set of interaction techniques and interactive tasks has not been identified. All these factors are reflected in the absence of appropriate tools to implement VR interaction techniques. In this paper, some existing tools that aim at the development of VR interaction techniques are studied, analysing their strengths and, more specifically, their shortcomings, such as the difficulties to integrate them with any VR platform or their absence of a strong conceptual background. Following that, a framework to implement VR interaction techniques is described that provides the required support for multimodal interaction and, also, uses experience gained from the study of the former tools to avoid previous mistakes. Finally, the usage of the resulting framework is illustrated with the development of the interaction techniques of a sample application.
- Published
- 2011
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