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131 results on '"Camurri, Antonio"'

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1. As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content

2. User-Centered Evaluation of the Virtual Binocular Interface

6. Studying the Effect of Creative Joint Action on Musicians’ Behavior

7. Towards Automated Analysis of Joint Music Performance in the Orchestra

8. I-SEARCH: A Unified Framework for Multimodal Search and Retrieval

9. Fundamentals of Agent Perception and Attention Modelling

11. User-Centric Context-Aware Mobile Applications for Embodied Music Listening

12. Sync’n’Move: Social Interaction Based on Music and Gesture

13. Towards Analysis of Expressive Gesture in Groups of Users: Computational Models of Expressive Social Interaction

14. Gesture Saliency: A Context-Aware Analysis

15. Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening

16. Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment

17. Automatic Classification of Expressive Hand Gestures on Tangible Acoustic Interfaces According to Laban’s Theory of Effort

18. User-Centered Control of Audio and Visual Expressive Feedback by Full-Body Movements

19. Recognising Human Emotions from Body Movement and Gesture Dynamics

20. Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music

23. An Invisible Line: Remote Communication Using Expressive Behavior

24. I-SEARCH: A Unified Framework for Multimodal Search and Retrieval

25. Fundamentals of Agent Perception and Attention Modelling

33. Expressive Gesture

35. Towards Mimicry Recognition during Human Interactions: Automatic Feature Selection and Representation

36. Elckerlyc in Practice – On the Integration of a BML Realizer in Real Applications

37. Smart Material Interfaces: A Vision

39. Social Interaction in a Cooperative Brain-Computer Interface Game

40. A Playable Evolutionary Interface for Performance and Social Engagement

41. Automatic Recognition of Affective Body Movement in a Video Game Scenario

42. Designing a Museum Multi-touch Table for Children

43. Design of an Interactive Playground Based on Traditional Children’s Play

44. An Intelligent Instructional Tool for Puppeteering in Virtual Shadow Puppet Play

45. A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System

46. Does Movement Recognition Precision Affect the Player Experience in Exertion Games?

47. Evaluation of the Mobile Orchestra Explorer Paradigm

48. A Kinect-Based Natural Interface for Quadrotor Control

49. Single Value Devices

50. Measuring Ensemble Synchrony through Violin Performance Parameters: A Preliminary Progress Report

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