95 results on '"Adler, Aaron"'
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2. Opportunities and Challenges in Applying Artificial Intelligence to Bioengineering
3. Introduction: Frontiers in Pen and Touch Research
4. Introduction
5. Semantic Links Across Distributed Heterogeneous Data
6. Managing Design Change with Functional Blueprints
7. Introduction: Frontiers in Pen and Touch Research
8. Managing Design Change with Functional Blueprints
9. CPTTE Education Panel: Education in Transition
10. CPTTE Research Panel: Frontiers in Pen & Touch Research
11. Learning Through the Lens of Sketch
12. Design Considerations for a Large Display Touch Application in Informal Education
13. DataSketch: A Tool to Turn Student Sketches into Data-Driven Visualizations
14. A Survey Based Study on Personalizing Student Learning Using MyEduDecks Application
15. Score Improvement Distribution When Using Sketch Recognition Software (Mechanix) as a Tutor: Assessment of a High School Classroom Pilot
16. NuSys: Collaborative Insight Extraction on Shared Workspaces
17. Collaborative Spaces: One Note in the Middle School Classroom
18. DCSR: A Digital Circuit Sketch Recognition System for Education
19. A Multilingual Sketch-Based Sudoku Game with Real-Time Recognition
20. An Intelligent Sketching Interface for Education Using Geographic Information Systems
21. Insights from Exploration of Engaging Technologies to Teach Reading and Writing: Story Baker
22. Tablet PC Goal-Directed Practice Coupled with Real-Time Targeted Feedback Enhances Food Chemistry Learning
23. Digitizing Mathematical Symbolism Through Pen and Touch Technology: A Beginning Taxonomy of Affordances for Learner Flow in Mathematics
24. Sketching Graphs in a Calculus MOOC: Preliminary Results
25. TouchCounts and Gesture Design
26. Sketch Based Interaction Techniques for Chart Creation and Manipulation
27. Machine Analysis of Array Skip Counting in Elementary Math
28. Classroom Learning Partner: Pen-Based Software for Creating and Sharing Visual Representations
29. A Model and Research Agenda for Teacher and Student Collaboration Using Pen-Based Tablets in Digital Media Making in Sub-Saharan Africa
30. DYKNOW as a Tool for Differentiation: Exploring Alternative Ways to Assess in the Middle School Social Studies Classroom
31. Youth Re-envisioning the Future of Education
32. WIPTTE 2015 High School Contest
33. The Integration of Inking, Touch and Flipping Within the Mathematics Middle School Classroom
34. Student Demonstrations of Learning: Making Thinking Visible Using Pen and Touch
35. Analysis of Student Perspectives on Using Tablet PCs in Junior and Senior Level Chemical Engineering Courses
36. Inking Pedagogy
37. Impact of Undergraduate Tablet PC Use on Retention in STEM Majors
38. Personalizing Student Learning Using the MyEduDecks Application Through Teacher Supervision and Peer-to-Peer Networks
39. PerSketchTivity: An Intelligent Pen-Based Educational Application for Design Sketching Instruction
40. A Cyberensemble of Inversion, Immersion, Shared Knowledge Areas, Query, and Digital Media-Making in STEM Classrooms
41. An Aqua Squiggle and Giggles: Pre-Teens as Researchers Influencing Little Lives Through Inking and Touch Devices
42. Student Producers: OneNote, Camtasia Studio, and the Authentic Project
43. A System Dynamics Approach to Process Evaluation of Pen-Based Digital Media-Making Projects
44. The Digital Sash: A Sketch-Based Badge System in a Social Network for Children
45. An Intelligent Sketch-Based Educational Interface for Learning Complex Written East Asian Phonetic Symbols
46. A Tablet-Based Math Tutor for Beginning Algebra
47. Inking Outside the Box: How Context Sensing Affords More Natural Pen (and Touch) Computing
48. Design Studies for Stylus and Finger-Based Interaction in Writing Instruction on Tablets
49. Tablet-Based Technology to Support Students’ Understanding of Division
50. Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software
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