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1. A Tiny CNN for Embedded Electronic Skin Systems

2. Developing a Synthetic Dataset for Driving Scenarios

3. Modeling the Line Interruption Issue in a Railway Network

4. Classifying Simulated Driving Scenarios from Automated Cars

5. High-Level Decision-Making Non-player Vehicles

7. Survey of Positioning Technologies for In-Tunnel Railway Maintenance

8. Edgine, A Runtime System for IoT Edge Applications

9. Performance Comparison of Imputation Methods in Building Energy Data Sets

10. Exploring Unsupervised Learning on STM32 F4 Microcontroller

11. Fine-Grain Traffic Control for Smart Intersections

12. Analyzing Machine Learning on Mainstream Microcontrollers

13. IoT Ubiquitous Edge Engine Implementation on the Raspberry PI

14. Adapting Autonomous Agents for Automotive Driving Games

15. The Knowledge Acquisition Analytical Game Framework for Cognitive System Design

16. Exploring Particle Swarm Optimization to Build a Dynamic Charging Electric Vehicle Routing Algorithm

17. Developing a Machine Learning Library for Microcontrollers

18. Raspberry Pi 3 Performance Characterization in an Artificial Vision Automotive Application

19. Employing an IoT Framework as a Generic Serious Games Analytics Engine

24. Gamified Approach in the Context of Situational Assessment: A Comparison of Human Factors Methods

25. Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild

26. User Preferences for a Serious Game to Improve Driving

27. Auditory Attention, Implications for Serious Game Design

30. The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network

31. A Smart Mobility Serious Game Concept and Business Development Study

32. Supporting Collaborative Serious Game Studies Online

33. Gamification of a System for Real Time Monitoring of Posture

34. Designing a Serious Game as a Diagnostic Tool

35. The Journey: A Service-Based Adaptive Serious Game on Probability

37. A Neuroscience Based Approach to Game Based Learning Design

38. Gamification of Car Driver Performance

39. Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics

40. Correction to: Applications in Electronics Pervading Industry, Environment and Society

43. Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games

45. Developing ICT Solutions for Dynamic Charging of Electric Vehicles

47. A Serious Game Architecture for Green Mobility

50. The Role of Surprise in Game-Based Learning for Mathematics

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