370 results on '"Game-Based Learning"'
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2. User-Oriented Dashboard Design Process for the DIZU-EVG Instrument for Visualizing Results from Educational Video Games
3. Forms of Structuring Space by Linear Algebra Students with Video Games and GeoGebra
4. Games and Gamification: Can Playful Student Engagement Improve Academic Integrity?
5. Using Non-player Characters to Scaffold Non-gamer Students in Serious Gaming
6. The Application of Augmented Reality in English Vocabulary Learning for Elementary School Students
7. The Essential Components of Game Design in 3D Virtual Worlds: From a Language Learning Perspective
8. Board Games as Part of Effective Game-Based Learning Strategies
9. User-Oriented Process Analysis of Using the DIZU-EVG Instrument for Educational Video Games
10. Raising Awareness of CEO Fraud in Germany: Emotionally Engaging Narratives Are a MUST for Long-Term Efficacy
11. DIZU-EVG – An Instrument for Visualization of Data from Educational Video Games
12. Digital Games as Learning Tools: Mapping the Perspectives and Experience of Student Teachers in Greek Universities
13. Game-Based Learning Design Optimized for Cognitive Load
14. A Tangible Learning Application from the 3D Printer for the Practical Teaching of Meat Cutting in Inclusive Vocational Education
15. Game-Based Co-creation for Children and Adolescents with Complex Health Conditions
16. Gamifying Experiential Learning Theory
17. The LoCALL App: A Mobile Tool to Promote Learning from and About Linguistic Landscapes
18. Developing L2 Reading Skills: The Advantages of Teacher-Algorithm Collaboration in Digital Learning Games
19. Developing Speaking Proficiency in Online Courses Through Tabletop Role-Playing Games
20. Towards the Implementation of a Digital Escape Room in a Higher Education (Java) Programming Course
21. A Game-Based Learning Project - Calculating Limit of Sequences with the Didactic Game LimStorm
22. 'In Vivo' Science Learning - Academic Teaching Through a Game-Based Process
23. Pre-service Elementary Teachers as Game Designers: Emotional Experiences from the Field
24. Application of Game Technologies in a Technical University: Example of a Business Game «Determination of Thermal Resistance of an Enclosing Structure»
25. Didactic Transposition and Learning Game Design. Towards a Ludicization Model for School Visits in Museums
26. Ready to Play - A Comparison of Four Educational Maze Games
27. Elasticity Solver in Minecraft for Learning Mechanics of Materials by Gaming
28. Classification and Mathematical Thinking: Tinkering with Classification Games in a Constructionist Environment
29. Flow, Deep Learning, and Preparing Emerging Adults for Times of Crisis: An Empirically-Based Example of Game-Based Learning
30. Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-Based Learning
31. Flow in a Game-Based Learning Platform Design for K-12
32. Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study
33. Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis
34. Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game
35. Effects of a Game-Based Fraction Estimation Task on Math Anxiety
36. Promoting Adaptive Number Knowledge Through Deliberate Practice in the Number Navigation Game
37. More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails
38. Current Opportunities and Challenges of Digital Game-Based Learning
39. An Escape Game to Find the Owner of a Latent Fingerprint While Learning Biometry
40. Design Pattern for Exploration and Experimentation: Result of Field Study on a Toy-Based Serious Game Design Method
41. Employing Portable Eye Tracking Technology in Visual Attention of Cognitive Process: A Case Study of Digital Game-Based Learning
42. The Effectiveness of Incorporating Augmented Reality Board Game into Temple Culture
43. The Effect on Students’ Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms
44. Roaming Jingliao – The AR Based Learning Assistance for Design Cultural Creation Education
45. Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children
46. The Time Travel Exploratory Games Approach: An Artificial Intelligence Perspective
47. Examining Gender Differences in Game-Based Learning Through BKT Parameter Estimation
48. Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning
49. Engagement-Based Player Typologies Describe Game-Based Learning Outcomes
50. ARIN-561: An Educational Game for Learning Artificial Intelligence for High-School Students
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