1. User-Centred Design Method for Digital Catalogue Interfaces
- Author
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Iza Marfisi-Schottman, Maho Wielfrid Morie, Bi Tra Goore, Institut national polytechnique Félix Houphouët-Boigny, Institut National Polytechnique Félix Houphouët-Boigny, Laboratoire d'Informatique de l'Université du Mans (LIUM), Le Mans Université (UM), and IUT de Laval
- Subjects
End user ,Computer science ,Interface (Java) ,05 social sciences ,050301 education ,020207 software engineering ,02 engineering and technology ,Digital Catalogue ,Space (commercial competition) ,User centred design ,UX design method ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,Task (project management) ,Human–computer interaction ,Position (vector) ,0202 electrical engineering, electronic engineering, information engineering ,[INFO.EIAH]Computer Science [cs]/Technology for Human Learning ,Interface design ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Technology Enhanced Learning ,User-Centered Design ,0503 education ,Learning Games ,User-centered design - Abstract
International audience; Digital catalogues must be intuitive and easy to use. However, designing their interfaces is a complex task because there is so much available information and such little space. The choice of search filters, their format, their position, including the way to represent the results, are not trivial decisions. This paper presents the User-Driven Interface Design (UDID) method that offers five steps with specific material to help end users produce mock-up interfaces for digital catalogues. This method recommends letting participants compose their interfaces according to their needs. In this article, we present how the UDID method offered several befits for designing the interface of a Learning Game catalogue. 17 participants followed this method to produce five mock-up interfaces that we then analysed and compared to create the final interface.
- Published
- 2020
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