1. A Tangible Surface for Digital Sculpting in Virtual Environments
- Author
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Edouard Callens, Antoine Costes, Fabien Danieau, and Philippe Guillotel
- Subjects
Surface (mathematics) ,Computer science ,020207 software engineering ,02 engineering and technology ,Virtual reality ,computer.software_genre ,Task (project management) ,Virtual machine ,020204 information systems ,Computer graphics (images) ,0202 electrical engineering, electronic engineering, information engineering ,Mapping techniques ,Polygon mesh ,Digital sculpting ,computer ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
With the growth of virtual reality setups, digital sculpting tools become more and more immersive. It is now possible to create a piece of art within a virtual environment, directly with the controllers. However, these devices do not allow to touch the virtual material as a sculptor would do. To tackle this issue we investigate in this paper the use of a tangible surface that could be used in virtual reality setups. We designed a low-cost prototype composed of two layers of sensors in order to measure a wide range of pressure. We also propose two mapping techniques to fit our device to a virtual 3D mesh to be sculpted. Participants of an informal test were asked to reproduce a pattern on three meshes: a plane, a sphere and a teapot. They succeeded in this task, showing the potential of our approach.
- Published
- 2018
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