62 results on '"digital game"'
Search Results
2. Ecological Walk: A Proposed Digital Game to Reduce Solid Waste and Safeguard Marine Ecosystems in Brazil
3. Narrative Design in Turkish Video Games: History and Comparison
4. System and Methods for Blockchain-Inspired Digital Game Asset Management
5. Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users
6. Motivational and Behavioral Differences Between Traditional and Digital Tabletop Games
7. Older Adults 'Jump' into coDesiging a Digital Game: A Field Study
8. Avoiding the Tragedy of the Commons: Shaping Children’s Sustainable Behavior in a Digital Game
9. The effectiveness of digital gaming on the functioning and activity of older people living in long-term care facilities: a systematic review and meta-analysis
10. Personalized Game Reviews
11. Inviting Children’s Views for Designing Digital Game Tasks
12. Effectiveness of Supply Chain Games in Problem-Based Learning Environment
13. Designing Craft Learning Experience for Rural Children: A Case Study on Huayao Cross-Stitch in Southwest China
14. What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in China
15. Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model
16. The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games
17. Game-Based Stroke Rehabilitation
18. Computational Culture and the New Platonism in Neoliberal Rhetoric
19. Commercial Off-the-Shelf Games (COTS)
20. What Is It About Games?
21. Mobile Audio Games Accessibility Evaluation for Users Who Are Blind
22. Mixed-Initiative Creative Drawing with webIconoscope
23. Source as Paratext: Videogame Adaptations and the Question of Fidelity
24. Textbook Gamification: Methods and Technologies
25. Games: Artefacts in Gameplay
26. Playfulness and the Advent of Computerization in Spain: The National Club of ZX81 Users
27. Grammars and L-systems with applications to vegetation and levels
28. Introduction
29. Introduction
30. Introduction
31. Introduction
32. Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game
33. Stop the Mob! Pre-service Teachers Designing a Serious Game to Challenge Bullying
34. EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices
35. Engagement in Digital Games
36. Conclusions
37. Player Experience
38. Multiplayer Serious Games
39. Authoring Processes and Tools
40. Serious Games—Economic and Legal Issues
41. Contributing Disciplines
42. Introduction
43. The New Rules of Engagement: Social Media, Online Games, and the New Wave of Digital Conflict and Competition
44. Next Gen Video Game Consumers
45. Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
46. Behavioral Telemetry in Games User Research
47. Understanding Presence, Involvement, and Flow in Digital Games
48. Serious Games: Is Your User Playing or Hunting?
49. Beyond Serious Games: The Next Generation of Cultural Artifacts
50. The Potential of Digital Technology for Science Learning and Teaching—The Learners’ Perspective
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