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4. System and Methods for Blockchain-Inspired Digital Game Asset Management

5. Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users

6. Motivational and Behavioral Differences Between Traditional and Digital Tabletop Games

7. Older Adults 'Jump' into coDesiging a Digital Game: A Field Study

10. Personalized Game Reviews

12. Effectiveness of Supply Chain Games in Problem-Based Learning Environment

13. Designing Craft Learning Experience for Rural Children: A Case Study on Huayao Cross-Stitch in Southwest China

14. What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in China

15. Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model

16. The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

17. Game-Based Stroke Rehabilitation

20. What Is It About Games?

21. Mobile Audio Games Accessibility Evaluation for Users Who Are Blind

22. Mixed-Initiative Creative Drawing with webIconoscope

24. Textbook Gamification: Methods and Technologies

26. Playfulness and the Advent of Computerization in Spain: The National Club of ZX81 Users

28. Introduction

29. Introduction

30. Introduction

31. Introduction

32. Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game

33. Stop the Mob! Pre-service Teachers Designing a Serious Game to Challenge Bullying

34. EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

36. Conclusions

37. Player Experience

38. Multiplayer Serious Games

39. Authoring Processes and Tools

41. Contributing Disciplines

42. Introduction

46. Behavioral Telemetry in Games User Research

47. Understanding Presence, Involvement, and Flow in Digital Games

48. Serious Games: Is Your User Playing or Hunting?

49. Beyond Serious Games: The Next Generation of Cultural Artifacts

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