1. Educational games and students’ game engagement in elementary school classrooms
- Author
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Anderson Norton, Sunha Kim, Yavuz Samur, Michael Evans, Mido Chang, and Kirby Deater-Deckard
- Subjects
Game mechanics ,Cognitive engagement ,media_common.quotation_subject ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,Educational technology ,050301 education ,Structural equation modeling ,Computer Science Applications ,Education ,Perception ,0502 economics and business ,Pedagogy ,Mathematics education ,050211 marketing ,Psychology ,0503 education ,Video game ,Research setting ,media_common - Abstract
The main goal of this paper was to examine middle school students’ game engagement and its effect on math performance. For the game, we developed [Math App], an educational video game intended to support students’ understanding of fractions. Using [Math App] in a quasi-experimental research setting, we collected data on game engagement, game features, the perception of game learning ability, gender, and the amount of gameplay, and math performance. Our structural equation modeling analysis revealed that game engagement was categorized into two subdomains of behavioral and emotional/cognitive engagement. We also found that students’ game engagements were associated with student’s perception of gaming ability and in turn, it displayed a significant path with game features.
- Published
- 2017
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