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Your search keyword '"Data- och informationsvetenskap"' showing total 614 results

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614 results on '"Data- och informationsvetenskap"'

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1. Monetization of first questions by text mining : how do peer patients respond to online health information in a Q&A forum?

2. A meta systematic review of artificial intelligence in higher education : a call for increased ethics, collaboration, and rigour

3. Exploring Natural Language Processing for Linking Digital Learning Materials : Towards Intelligent and Adaptive Learning Systems

4. Explainable AI for Data-Driven Feedback and Intelligent Action Recommendations to Support Student Self-Regulation

5. A Systematic Review of Software for Learning Analytics in Higher Education

6. Learning-driven Data Fabric Trends and Challenges for cloud-to-thing continuum

7. Reducing Workload in Short Answer Grading Using Machine Learning

8. Fraud detection with natural language processing

9. Hyperparameter Optimization and Combined Data Sampling Techniques in Machine Learning for Customer Churn Prediction : A Comparative Analysis

10. Agent decision-making : The Elephant in the Room - Enabling the justification of decision model fit in social-ecological models

11. Towards Designing Better Speech Agent Interaction : Using Eye Gaze for Interaction

12. A Bayesian Optimization Approach for Calibrating Large-Scale Activity-Based Transport Models

13. The complex information needs of Chinese parents of children with autism spectrum disorder

14. Automation Is Coming! Exploring Future(s)-Oriented Methods in Education

16. Hierarchical Bayesian modeling for knowledge transfer across engineering fleets via multitask learning

17. Weibull recurrent neural networks for failure prognosis using histogram data

18. Finnish university students' satisfaction with e-learning outcomes during the COVID-19 pandemic

19. A systematic review of information practices research

20. An E-Government Design Science Research in Sri Lanka : Facilitating Collaboration between the Government and Citizens for Environmental Sustainability

21. Gradient boosting decision tree in the prediction of NOx emission of waste incineration

22. An Integrated Application of Motion Sensing and Eye Movement Tracking Techniques in Perceiving User Behaviors in a Large Display Interaction

23. Penetration testing of connected households

24. Traditional Machine and Deep Learning for Predicting Toxicity Endpoints

25. Reconsidering learning in a socio-material world. A response to Fischer et al.'s contribution

26. FedSepsis : A Federated Multi-Modal Deep Learning-Based Internet of Medical Things Application for Early Detection of Sepsis from Electronic Health Records Using Raspberry Pi and Jetson Nano Devices

27. Eyes can draw : A high-fidelity free-eye drawing method with unimodal gaze control

28. Improved Step-Size Schedules for Proximal Noisy Gradient Methods

29. Design of an ICT-Supported Intervention for Occupational Stress Management : Case of Sri Lankan Software Employees

30. Surveillance of communicable diseases using social media : A systematic review

31. Demonstrator on Counterfactual Explanations for Differentially Private Support Vector Machines

32. Users' Evaluation of a Digital Government Collaborative Platform (DGCP) in Sri Lanka

33. FedSepsis : A Federated Multi-Modal Deep Learning-Based Internet of Medical Things Application for Early Detection of Sepsis from Electronic Health Records Using Raspberry Pi and Jetson Nano Devices

34. More honour'd in the breach : predicting non-compliant behaviour through individual, situational and habitual factors

35. Designing for Extreme Sleepers : Rethinking the Rhythms of Sleep Technology

36. It is about time–Do exFAT implementations handle timestamps correctly?

37. CS:NO - an Extended Reality Experience for Cyber Security Education

38. Designing for Collaborative Video Editing

39. Me, the Hill and My Browser - Investigating the Role of Time in Posthuman Interaction

40. Cross-Modal Repair : Gaze and Speech Interaction for List Advancement

41. Cracking the code : Co-coding with AI in creative programming education

42. Trust Management in Social Internet of Things (SIoT) : A Survey

43. Kintsugi VR : Designing with Fractured Objects

44. Operational planning of distributed energy generation for a semiconductor fabrication plant : [Operative Planung dezentralisierter Energieerzeugung für eine Halbleiterproduktionsanlage]

45. Distributed Meta-Learning for Context Based on Culture Heritage Collection Data in an Immersive Reality System

46. Combining deep learning and fuzzy logic to predict rare ICD-10 codes from clinical notes

47. Learning from Complex Medical Data Sources

48. Towards Efficient Context-Sensitive Deliberation

49. Excite-O-Meter : an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments

50. Evaluating Price-Quality Properties of Information Technology Public Procurement using Decision Analysis

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