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Your search keyword '"*COMPUTER games industry"' showing total 9 results

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9 results on '"*COMPUTER games industry"'

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1. Social capital and financial capital acquisition: creating gaming ventures in Shanghai's entrepreneurial ecosystem.

2. Fifty years in home computing, the digital computer and its private use(er)s.

3. “Everyone Can Make Games!”: The post-feminist context of women in digital game production.

4. Piracy on the simulated seas: the computer games industry's non-legal approaches to fighting illegal downloads of games.

5. Go for games: Managerial career networks in creative industries.

6. On the practice of contemporary computer game development: An interview with Ryan Kaufman.

7. An Embarrassment of Riches: Video Games and the Recession.

8. Digital Game Advertising (IGA and Advergames): Not All Fun and Games.

9. EDITORS' INTRODUCTION.

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