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32 results on '"Wiberg, Charlotte"'

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1. Sports IT and Digital Wellness : Three Waves of Digital Transformation in Sports and Training

2. Digital integration in the 3rd wave of mobile HCI : a key challenge for overcoming the inverted digital divide

4. The Density of Events Model (DEMO) : Exploring density and temporality as key aspects of experiences in events

5. Sports IT : Digital media and technology for encouraging physical activity

6. Transitional states : From extrinsic to intrinsic motivation by using pedagogical tools in learning

7. How Applicable is Your Evaluation Methods–Really? : Analysis and Re-design of Evaluation Methods for Fun and Entertainment

8. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods

9. Affective computing vs. usability ? : Insights of using traditional usability evaluation methods

10. Fun in the home : Guidelines for evaluating interactive entertainment on the web

11. Usability and fun : An overview of relevant research in the hci community

12. Satisfaction and learnability in edutainment : A usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum

13. FunTain : Design Implications for Edutainment Games

14. Configuring social agents

15. Innovating social media : five strategies for successful digital entrepreneurship

16. User Experience Design for Inexperienced Gamers : GAP - Game Approachability Principles

18. Game usability heuristics (PLAY) for evaluating and designing better games : the next iteration

22. Point or click? : Evaluating two input modalities for mobile games

26. Cross Media Interaction Design

27. Evaluating fun and entertainment : Developing a conceptual framework design of evaluation methods

28. Early user centered play testing of game concepts for pervasive games

29. Participatory Design of learning media : designing educational computer games with and for teenagers

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