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88 results on '"COMPUTER programming education"'

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1. DocFuzz: A Directed Fuzzing Method Based on a Feedback Mechanism Mutator.

2. Boosting Metamorphic Relation Prediction via Code Representation Learning: An Empirical Study.

3. GRRLN: Gated Recurrent Residual Learning Networks for code clone detection.

4. Multi‐graph learning‐based software defect location.

5. CodeBERT‐Attack: Adversarial attack against source code deep learning models via pre‐trained model.

6. On the relative value of imbalanced learning for code smell detection.

7. Optimising vitrectomy operation note coding with machine learning.

8. Combining bidirectional long short‐term memory and self‐attention mechanism for code search.

9. Constructing meaningful code changes via graph transformer.

10. Robust crisis communication in turbulent times: Conceptualization and empirical evidence from the United States.

11. Learning from mixed datasets: A monotonic image quality assessment model.

12. Incorporating various perspectives in using instant messages in teaching programming: A critical system thinking perspective.

13. Fine-Grained Software Defect Prediction Based on the Method-Call Sequence.

14. Federated learning based multi‐task feature fusion framework for code expressive semantic extraction.

15. Computational identity and programming empowerment of students in computational thinking development.

16. Organic Log‐Domain Integrator Synapse.

17. Deep Neural Embedding for Software Vulnerability Discovery: Comparison and Optimization.

18. Phase transition in electrorheological plasmas.

19. The pedagogy of multiliteracies as a code breaker: A suggestion for a transversal approach to computing education in basic education.

20. Development of an unfolding model of procedures for programming learning of novice programmers.

21. Using peer code review to improve computational thinking in a blended learning environment: A randomized control trial.

22. To code or not to code: Introducing coding in primary schools.

23. Optimal decision trees for the algorithm selection problem: integer programming based approaches.

24. Neurophysiological and functional neuroanatomical coding of statistical and deterministic rule information during sequence learning.

25. Monitoring the sentiment of cannabis‐related tweets in the lead up to New Zealand's cannabis referendum.

26. MPT‐embedding: An unsupervised representation learning of code for software defect prediction.

27. Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games.

28. ES‐Plag: Efficient and sensitive source code plagiarism detection tool for academic environment.

29. Continuous assessment in a computer programming course supported by a software tool.

30. Applying social networks to engineering education.

31. Problem based learning associated to the development of games for programming teaching.

32. Educational interactive LabVIEW programming of a 3D canal surface design.

33. Teaching and learning logic programming in virtual worlds using interactive microworld representations.

34. Correctness assessment of a crowdcoding project in a computer programming introductory course.

35. Relation between Alice software and programming learning: A systematic review of the literature and meta-analysis.

36. MonitTDPA: A tool for monitoring the tracing of dynamic programming algorithms.

37. Computing education in children's early years: A call for debate.

38. An analysis of young students' thinking when completing basic coding tasks using Scratch Jnr. On the iPad.

39. Using Facebook to Enhance Learning Experiences of Students in Computer Programming at Introduction to Programming and Algorithm Course.

40. A friendly online C compiler to improve programming skills based on student self-assessment.

41. Detection of source code similitude in academic environments.

42. Programming instruction using a micro robot as a teaching tool.

43. The relative merits of transparency: Investigating situations that support the use of robotics in developing student learning adaptability across virtual and physical computing platforms.

44. The effects of goal specificity and scaffolding on programming performance and self-regulation in game design.

45. Youths Teaching Youths.

46. Computer-based assessment of student performance in programing courses.

47. An educational tool for visualizing students' program tracing processes.

48. Practices of advanced programming: Tradition versus innovation.

49. The effectiveness and experiences of blended learning approaches to computer programming education.

50. Integrated program verification tools in education.

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