1. THE EFFECT OF VIRTUAL REALITY TECHNOLOGIES ON THE BALANCE AND WALKING: CASE REPORT.
- Author
-
PISKIN, DAGHAN YUKSEL, ERTUNC, GONUL, BAS, GOZDE, GAZEROGLU, MURAT, CETIN, GUVEN, and OZSEZIKLI, ABUT BULENT
- Subjects
HEMIPARESIS ,VIRTUAL reality ,NEUROREHABILITATION ,AMBULANCES ,ENCEPHALITIS ,MOTION ,MEMORY - Abstract
Purpose: Virtual Reality (VR) is the use of computer technology to create a simulated environment. "SeeMe" is a PC based, innovative, comprehensive, clinician-controlled exercise and diagnostic virtual reality system. SeeMe is designed to aid the rehabilitation process, and track patients' progress. It improves coordination, balance, muscle strength, range of motion, reaction times, memory. The aim of our study is to investigate the effects of SeeMe on balance and gait problems after autoimmune encephalitis. Methods: R.A. who was diagnosed with auto-immune encephalitis at the age of 29, ending up with left hemiparesis. As a part of the neurorehabilitation program, she was taken into SeeMe treatment for 2 times/week. The effectiveness of the treatment was assessed after 6 months, using Functional Ambulance Scale (FAS) and Tinetti Balance Scale (TBS). Results: Before neurorehabilitation program; Functional Ambulation Scale (FAS) score was found 2 and Tinetti Balance Scale (TBS) score was found 11. After neurorehabilitation program, Functional Ambulation Scale (FAS) score was found 3 and Tinetti Balance Scale (TBS) score was found 17. Conclusions: Virtual reality provides a natural environment and visual feedback for patients. In this way, it facilitates functional improvements farther. So it should be used more widely in the field of rehabilitation. [ABSTRACT FROM AUTHOR]
- Published
- 2018